Lighting Problems

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*GCC*Nigel
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Lighting Problems

Post by *GCC*Nigel »

On my map, around some columns I made and then put caps on, your character fades to black as if you were somewhere without light. Anyone know what's goin on? I have ambient light at 40 20 20 giving it a red tint, but other than that, everything's pretty normal. There's a whole row of the columns and walking on one side you're normally lit, but walking on the other turns you black... I'll put screenshots up if they're needed.
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ViPER
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Post by ViPER »

add some sun color to your map. you can make it redish too.
*GCC*Nigel
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Post by *GCC*Nigel »

I haven't used sun before ... help ?

And a quickie question: How do I add a corona to a light so it looks like it's lit? I had one once, but it would move as the player moved so it was never quite inside the light.
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neillomax
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Post by neillomax »

Try static/corona


the shadow.... you don't have a light entity on the other side of the pillars do you ?
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tltrude
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corona

Post by tltrude »

Don't change the angle of your corona, just add it to the bulb as is.
Tom Trude,

Image
*GCC*Nigel
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Post by *GCC*Nigel »

The only light near the posts is ambient.

the static/coronas work great, thank you. Is there a way to turn them red? or is there one somewhere else?
Last edited by *GCC*Nigel on Thu Mar 15, 2007 9:31 pm, edited 3 times in total.
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tltrude
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fx

Post by tltrude »

look under fx > corona.
Tom Trude,

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*GCC*Nigel
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Post by *GCC*Nigel »

Thanks Tltrude, found it and it works great.

This is for the original problem: Image
I cannot figure out what's wrong. Maybe the water?
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Post by bdbodger »

What about a screen shot of your map in radiant ? Do you have a light entity just below that light ? Does it target something to make it a spotlight did you set a radius ?
Image
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tltrude
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skybox?

Post by tltrude »

Does your map have a skybox?
Tom Trude,

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*GCC*Nigel
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Post by *GCC*Nigel »

Partially, I leave it uncomplete so it compiles faster...
I tried it compiled and got the same result.

I changed water without any result as well. Could the caps on the posts becausing this, I used them again in a lighthouse I added later and the problem occurs up there, I have the same type of caps on the columns on a ladder on the top.
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neillomax
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Post by neillomax »

If you set mapbuilder to v-fast-fast, it'll compile fast enough without trying any "tricks".
*GCC*Nigel
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Post by *GCC*Nigel »

I couldn't ever get mbuilder to work, so I made my own .bat that compiles my maps...
Working on the screenshot right now. One sec, I'll edit this post and add it.

Edited:
Image
There is a light, orange corona, and street lamp on the Lamp pole. For the caps on all the columns I've been using the Curve>Cap>Cylinder/Dialog. Other than that, I can't think of anything else.
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neillomax
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Post by neillomax »

nemesis tutorial page willshow you how, there might be a tut here at map also

http://users.1st.net/kimberly/Tutorial/mbuildertut.htm
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tltrude
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-final

Post by tltrude »

the problem might be caused by the "detail" brushes. Wholes in the skybox can cause strange shadows. Also, compiling with -final for light will fix some dark spots. It takes longer.
Tom Trude,

Image
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