Lighting Problems
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*GCC*Nigel
- Second Lieutenant
- Posts: 169
- Joined: Sun Dec 04, 2005 5:13 am
Lighting Problems
On my map, around some columns I made and then put caps on, your character fades to black as if you were somewhere without light. Anyone know what's goin on? I have ambient light at 40 20 20 giving it a red tint, but other than that, everything's pretty normal. There's a whole row of the columns and walking on one side you're normally lit, but walking on the other turns you black... I'll put screenshots up if they're needed.
Stein Auf
-
*GCC*Nigel
- Second Lieutenant
- Posts: 169
- Joined: Sun Dec 04, 2005 5:13 am
-
*GCC*Nigel
- Second Lieutenant
- Posts: 169
- Joined: Sun Dec 04, 2005 5:13 am
The only light near the posts is ambient.
the static/coronas work great, thank you. Is there a way to turn them red? or is there one somewhere else?
the static/coronas work great, thank you. Is there a way to turn them red? or is there one somewhere else?
Last edited by *GCC*Nigel on Thu Mar 15, 2007 9:31 pm, edited 3 times in total.
Stein Auf
-
*GCC*Nigel
- Second Lieutenant
- Posts: 169
- Joined: Sun Dec 04, 2005 5:13 am
-
*GCC*Nigel
- Second Lieutenant
- Posts: 169
- Joined: Sun Dec 04, 2005 5:13 am
Partially, I leave it uncomplete so it compiles faster...
I tried it compiled and got the same result.
I changed water without any result as well. Could the caps on the posts becausing this, I used them again in a lighthouse I added later and the problem occurs up there, I have the same type of caps on the columns on a ladder on the top.
I tried it compiled and got the same result.
I changed water without any result as well. Could the caps on the posts becausing this, I used them again in a lighthouse I added later and the problem occurs up there, I have the same type of caps on the columns on a ladder on the top.
Stein Auf
-
*GCC*Nigel
- Second Lieutenant
- Posts: 169
- Joined: Sun Dec 04, 2005 5:13 am
I couldn't ever get mbuilder to work, so I made my own .bat that compiles my maps...
Working on the screenshot right now. One sec, I'll edit this post and add it.
Edited:

There is a light, orange corona, and street lamp on the Lamp pole. For the caps on all the columns I've been using the Curve>Cap>Cylinder/Dialog. Other than that, I can't think of anything else.
Working on the screenshot right now. One sec, I'll edit this post and add it.
Edited:

There is a light, orange corona, and street lamp on the Lamp pole. For the caps on all the columns I've been using the Curve>Cap>Cylinder/Dialog. Other than that, I can't think of anything else.
Stein Auf
nemesis tutorial page willshow you how, there might be a tut here at map also
http://users.1st.net/kimberly/Tutorial/mbuildertut.htm
http://users.1st.net/kimberly/Tutorial/mbuildertut.htm
-final
the problem might be caused by the "detail" brushes. Wholes in the skybox can cause strange shadows. Also, compiling with -final for light will fix some dark spots. It takes longer.



