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The brin_rubble texture

Posted: Sat Mar 17, 2007 6:56 pm
by Liberator
I have a strange problem...

When I create a pile of rubble ( ta_berlin/brin_rubble ) either with the LOD terrian way or by the patch mesh the map crashes trying to play it. I'll get my famous error line : "Can't find image for shader 0"

I've printed out the logfile 2. It says:

Code: Select all

----- CL_Shutdown -----
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- S_MILES_StopAllSounds -------
------- S_MILES_StopMP3 -------
------- Q_AIL_shutdown -------
------- S_MILES_FreeDLL -------
------- S_MILES_FreeDLL Finished! -------
------- Miles DLL Removed -------
------- Sound Deallocation (4) -------
Deallocating 0x       4 (Done)
Deallocating 0x       4 (Done)
Deallocating 0x       4 (Done)
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
To start with I'd made a few piles and compiled it. It worked fine. I then made a few more and then it gave me the error.
Have any of you met the same issue?
Can anyone tell me what is going on? What is making the trouble?

Liberator :)

error

Posted: Sun Mar 18, 2007 5:02 am
by tltrude
Search for the word "error" in the qconsole log.

Posted: Sun Mar 18, 2007 7:05 am
by Liberator
Hi Tom,

The lines above is from the qconsole log.. I can't see any errors :(

Posted: Sun Mar 18, 2007 10:42 am
by lizardkid
what you posted is just the shutdown process MOH uses, there's no errors. any fatal error the game found is above that, almost directly.

make sure you have logfile 2 on, sometimes typo's slip through ;)