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m5l1a help
Posted: Wed Apr 11, 2007 8:26 pm
by Merc
Hey guys, I've been trying to convert map m5l1a into a objective match. I'm close but am having some sound problems. Heres some of the sound problems I've noticed. can't here foot steps, nades going off, bomb being planted or diffused, player damage when falling from a distance. Are these all related? Is there a way to fix this? Thanks alot.
multiplayer
Posted: Wed Apr 11, 2007 10:33 pm
by tltrude
Are you testing it in multiplayer? Did you change the name of the map?
Try using this as the name, "test_m5l1a".
Posted: Thu Apr 12, 2007 12:08 am
by *GCC*Nigel
no sound comes from a difference of sounds from a singleplayer to multiplayer footsteps, you'll need an external sound fix to get sounds to work. Shooting sounds will be allright so the sound fix only has the multiplayer footsteps and bullet hits as well as a few misc sounds.
Posted: Fri Apr 13, 2007 12:53 am
by Merc
Yes, I was running it in multiplayer. All seems to be working well besides the sound problems. It was mentioned to add an external sound fix. Is this something that can be exec from the script? 1 more thing on this map, there are rocket shells and grenade boxes spawned in various places throughout the map. Is there codes to remove these things? Thanks guys.
Posted: Fri Apr 13, 2007 6:02 pm
by *GCC*Nigel
I think there is a zzzubersoundfix.pk3 floating about, I don't have it, but I believe it adds multiplayer sounds to any map. I have no clue how to get rid of the shells and grenades, but I know it can be done.
Posted: Fri Apr 13, 2007 7:03 pm
by hogleg
Just do what Tom suggested

I had the exact problem.
Posted: Sat Apr 14, 2007 1:24 pm
by Merc
I'm a bit lost on what was meant by renaming the map. Are you saying to rename the m5l1a.bsp? If maps are being renamed won't that cause problems with players trying to server connect without having the same map names?
bsp
Posted: Sat Apr 14, 2007 5:04 pm
by tltrude
How are you going to move the client's m5l1a.bsp to their maps/obj folder?
By the way, you can delete objects by classname. I'm not sure of the exact command.
Posted: Sat Apr 14, 2007 8:37 pm
by Merc
I believe your trying to get me to think a bit, and figure this out myself, but I have know idea what your trying to tell me. lol sry.
Posted: Sun Apr 15, 2007 5:42 am
by tltrude
Merc wrote:Yes, I was running it in multiplayer. All seems to be working well...
I can't see how you are doing it without copying the .bsp file from maps to maps/obj.
Posted: Tue Apr 17, 2007 10:26 pm
by Merc
lol Tom, Appears my stupidity was making this whole post confusing to me. sry. Your last post opened my eyes. I did get it running in multiplayer by adding the stock m5l1a.bsp and a new objective m5l1a.scr in the maps folder of mefys freeze tag but with all the sound problems. Everything has now been renamed and moved into the obj folder, got sound now and is working great Thanks everyone!