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WTF is this?

Posted: Sun Jan 12, 2003 10:17 pm
by [KreatoR]
WTF is this thing? :evil:

Image

It doesnt show in Radiant and i tried deleting the structure that it is sticking out from but it stays there floating in the air. :?

anyone help?

thnx!

Posted: Mon Jan 13, 2003 12:00 am
by General Death
Is it hidden? To show hidden hit "Shift + H"

Posted: Mon Jan 13, 2003 1:42 am
by [KreatoR]
nope...

The only thing that i know about it is that I was having trouble shaping that part of the roof, and I kept trying to reshape it by the vertices and it would just dissapear when i moved the vertices... like i deleted it. And I tried that a few more times and then gave up and made it a different way. And I think that must be one of them that dissapeared off the screen in the editor.

Any help?

thnx

Posted: Mon Jan 13, 2003 2:11 am
by (CG) Bob III
odd..thats a concave shape. i thought those couldnt exist? unless its actually more than one brush. .
. .i doubt this is the case, but maybe youve got something in scripting? are you trying to make that building explode?

Posted: Mon Jan 13, 2003 2:20 am
by Guest
i dont even have a .scr file .... the only "script" anything that i have in there is "script_object" on my crappy windows that wont break :evil:

Posted: Mon Jan 13, 2003 2:28 am
by [KreatoR]
that was me by the way^

Posted: Mon Jan 13, 2003 3:27 am
by Slyk
I'd go into radiant and draw a box around the area and do a 'select inside' and see what shows up then delete all the showing pieces. I've had similar things happen when dragging the V-vertices. Best bet is as soon as the image vanishes is to NOT let go of the left mouse and drag it back out quickly. IF that fails, use the 'select' touching or inside options to find it again.

Posted: Mon Jan 13, 2003 3:29 pm
by jv_map
Had any floatplane errors when compiling?

Posted: Tue Jan 14, 2003 4:30 am
by [KreatoR]
yes, 3 times it says:

floatplane: bad normal

Posted: Tue Jan 14, 2003 8:18 am
by jv_map
If it gives you a brush number, remove these brushes and recreate.

Posted: Thu Jan 16, 2003 12:00 am
by [KreatoR]
every time i re-compile, it gives some more errors ... i get a brush number and "degenerate plane" or somethin like that... and under it will say "floatplane: bad normal"

Posted: Thu Jan 16, 2003 3:09 pm
by jv_map
It happens when you're not careful while vertex-editing.

Maybe find a brush clean-up plug-in somewhere.

Posted: Thu Jan 16, 2003 5:34 pm
by Slyk
Draw a box around it, select 'inside'
Delete
RECOMPILE and look for more errors.

If none, copy and paste the elements from the other window. Do some compiles WITHOUT the structures, need to be sure that's the only problem area/brush(s)