A Roatating exploder?
Posted: Wed Apr 25, 2007 7:04 am
I'm using this tutorial to set up my bombable objective...
/t.php?id=29
The object to be blown up is a radar array.
Now I want this to be continuously rotating as radar array's do.
What I would normally do is make it a script object with a targetname
and bind it to a script origin and rotate it.
Using the above tut the targetname is 'exploder' with #set 1
So do I just bind targetname 'exploder' #set 1 to a script origin and rotate it?
Or will this not work?
If not is there a way to do what I want...have the radar array rotate
and be explodable with all the exploderchunks and explodersmashed
as in the tut?
/t.php?id=29
The object to be blown up is a radar array.
Now I want this to be continuously rotating as radar array's do.
What I would normally do is make it a script object with a targetname
and bind it to a script origin and rotate it.
Using the above tut the targetname is 'exploder' with #set 1
So do I just bind targetname 'exploder' #set 1 to a script origin and rotate it?
Or will this not work?
If not is there a way to do what I want...have the radar array rotate
and be explodable with all the exploderchunks and explodersmashed
as in the tut?