I was just trying to get various items to break when shot at, such as static bottles, or a brush I'm using as a ventilation grate - just simple stuff, nothing like the exploding vehicles, etc. I would use func_window, but when shot at, shards of glass fly.. (unless theres a way to remove the shards)
Thankee
EDIT: I tried putting the debristype value to -1, but it just looks a little bit kack when the model/brush vanishes into thin air

