Page 1 of 1

Green vs black lines

Posted: Fri May 04, 2007 10:15 pm
by Caboom
Could someone help explain why in my 2d views some brushes have green lines while others have black?

Posted: Fri May 04, 2007 10:44 pm
by neillomax
Detailed and structural brushes ?

Posted: Fri May 04, 2007 11:21 pm
by Caboom
Hmmm... the green lines do not say detailed though.

Posted: Sat May 05, 2007 12:45 am
by *GCC*Nigel
Hit CTRL+D and if all the green brushes disappear they are detail brushes, the remaining black ones will be structural. (CTRL+D to make the come back as well)

Posted: Sat May 05, 2007 1:28 am
by ViPER
if you dont like green you can change it any way you want.

Posted: Sat May 05, 2007 8:07 am
by Caboom
I'm thinking that I might have hit Ctrl + D one time when I was going for Ctrl + F. Do I want the majority of my brushes to be detailed brushes?

Ctrl D

Posted: Sat May 05, 2007 12:43 pm
by tltrude
Control D will hide all your detail brushes from your view. Making brushes detail is useful because those brushes will not be seen by the vis compiler -- makes it compile faster. However, you do not want to turn everything detail. Major walls should not be detail because they help to block the player's view in the game (higher frame rate). On the other hand, small things like steps should be detail because vis has a hard time compiling the tiny spaces around them.

Skybox brushes should NEVER be detail!

Posted: Fri May 11, 2007 10:27 am
by Killerdude
I understand why steps should be detail brushes, but if removing the steps meant an opening between two rooms would you add a structual brush behind it? Or maybe one of those vis brush thingys?

Posted: Fri May 11, 2007 2:58 pm
by bdbodger
A hint brush is structural and not solid but if you can use a caulked brush to seal the hole as hint brushes are used only for the vis compile and it is my belief that they are removed (or they may as well be) after compile . They are only used to determine where cuts are made for vis .