LINKED MULTIPLAYER MAPS ???
Posted: Mon Jan 13, 2003 1:05 am
I remember pre-spearhead an EA guys promise of an ambitious game type , TOW . When the game was released , TOW maps where nothing like he had described ...
unfortunately no one seems to have read the post of false promises that entailed a truely awsome sounding type of gameplay .
Anyway , I wanted to know if anyone would be able to create a script for how TOW was supposed to be , well to me anyway :
A TOW map would consist of 3 maps all linked together , the game starting in the middle of the 3 maps . The middle map has objs for both sides but once a team completed these it would load the next map instead of starting again . A team would only be able to complete a full victory by winning consecutive maps . The maps on each side of the middle map would be the "final victory" maps .
eg : MAP1 -----START------ MAP2
for an allied victory , allies would have to win the start map then it would load map 2 and they would need to win map2 for a complete victory .
Axis would have the opposite , having to push the allies back from the start map to map1 for full victory .
MAP 1 would need a victory trigger for the axis , and a trigger to load back to the start map if allies completed the objs .
START map would have no victory triggers , instead a load map1 trigger if axis won and a load map2 for an allied win .
MAP 2 would need a victory trigger for allies , and a trigger to load back to the start map if axis completed there objs .
There would also need to be script to somehow carry on the scores between each of the maps and for a trigger to load the start map once a full victory has been achieved ....
This would allow for much larger scale campaign style battles !! I would be very , very grateful for help on this one !!! Full credit for script work would be given to the scripter in my TOW maps if they got it to work and it would be just awsome to play !!!!
unfortunately no one seems to have read the post of false promises that entailed a truely awsome sounding type of gameplay .
Anyway , I wanted to know if anyone would be able to create a script for how TOW was supposed to be , well to me anyway :
A TOW map would consist of 3 maps all linked together , the game starting in the middle of the 3 maps . The middle map has objs for both sides but once a team completed these it would load the next map instead of starting again . A team would only be able to complete a full victory by winning consecutive maps . The maps on each side of the middle map would be the "final victory" maps .
eg : MAP1 -----START------ MAP2
for an allied victory , allies would have to win the start map then it would load map 2 and they would need to win map2 for a complete victory .
Axis would have the opposite , having to push the allies back from the start map to map1 for full victory .
MAP 1 would need a victory trigger for the axis , and a trigger to load back to the start map if allies completed the objs .
START map would have no victory triggers , instead a load map1 trigger if axis won and a load map2 for an allied win .
MAP 2 would need a victory trigger for allies , and a trigger to load back to the start map if axis completed there objs .
There would also need to be script to somehow carry on the scores between each of the maps and for a trigger to load the start map once a full victory has been achieved ....
This would allow for much larger scale campaign style battles !! I would be very , very grateful for help on this one !!! Full credit for script work would be given to the scripter in my TOW maps if they got it to work and it would be just awsome to play !!!!