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TRACTOR WORKS MP map released....
Posted: Mon Jan 13, 2003 1:55 am
by Slyk
"Tractor Works" multi-player map released, v1.0 The map is mid-size and prefers higher end machines, sorry. It is also a SPEARHEAD map, as what Stalingrad theme would work without the Russian???? None, just ask my wife!
Anyway, it's available here:
www.paonline.com/marconia/mp_TractorWorks_dm.zip
Constructive critisism and suggestions are welcome! It's got some areas that could be tweaked more, but after 3 non-stop months and 300 hours, I've got to get it off my machine!
Hope you enjoy! TOW/OBJ in the planning.
Posted: Mon Jan 13, 2003 2:20 am
by (CG) Bob III
um you uploaded the file to a dog grooming site? um.
what is the map, thats what i was looking for but instead i see a blue-ribbon winning dog . interresting breed of dog to chose for the main photo i might add, not the ..um..prettiest of breeds
well, yeah. so whats the map about?
Posted: Mon Jan 13, 2003 2:25 am
by [KreatoR]
post some pics first man..... most people find it hard to DL a map without seeing a pic first
Posted: Mon Jan 13, 2003 3:19 am
by Slyk
Posted: Mon Jan 13, 2003 3:28 am
by General Death
OMG...thats top notch.
Will dl and check out!!!!
Posted: Mon Jan 13, 2003 7:25 am
by mohaa_rox
Can we play that map?
Posted: Mon Jan 13, 2003 11:54 am
by Guest
Well, I hope that you can play the map!
I submitted it to the site admin address as directed, also to AA.com and AA.us by their request...but it went here first!
There may be some issues with needing a shorter farplane, now it is 7168, maybe all the way down to 5120. Mtex ranges are 6.0-ish to 28 in some areas...farplane might help that, but I'm not sure. I tried to keep a longer farplane for snipers though, as in the main outside corridor you can see about 75% of the length of the map from either end. Hard to do a map like this and not use huge VIS blocking walls all over. It's a FAST VIS and FINAL light for those who may care. FULL VIS is like three days running and not finished before my nerves and patience.
IF anyone is a pro at VIS LEAF GROUPS, I'm open to help!!!!
Posted: Mon Jan 13, 2003 2:42 pm
by FeuerFrei
The screens look great dude

This is worth a download, gonna play it tonight!
Realy cool screens, damn allready said that

How long do I need to wait for the OBJ version? cause I dislike FFA...
Greetz,
FeuerFrei
P.S. Hit the "Edit" button to edit your post

Posted: Mon Jan 13, 2003 3:34 pm
by jv_map
Map looks good although you should've reconsidered the farplane color.
Make all brushes that don't block sight detail and you'll run a full vis compile in a couple of minutes 8).
Posted: Mon Jan 13, 2003 3:39 pm
by Guest
JV- if I make so many brushes 'detail', won't that play havoc with the FPS? I did that in some limited areas a while back and it seemed to cut the FPS by 10-20%??? I'm a little stupid and too impatient to run that long VIS.
I'll give it a map-wide go and see...tweak it for the OBJ/TOW version and maybe release as a two-map pack, make it easier, right?
Thanks for the comment!
Posted: Mon Jan 13, 2003 3:46 pm
by jv_map
You shouldn't make all brushes detail, that equals running a fast vis compile.
Make brushes that don't efficiently block sight detail, others should be structural.
http://www.modtheater.com/forum/showthr ... eadid=4467
Posted: Mon Jan 13, 2003 4:01 pm
by Guest
Is this from Enermy at the gates? or not cause wow it looks gr8
and it looks like enermy at the gates a bit
Posted: Mon Jan 13, 2003 4:10 pm
by Slyk
It's all mine. Did it without any connection to EaG. I've been contacted about doing some stuff for them, but don't know if it will go as their project is up in the air right now. I've got four or five ideas for Stalingrad related maps, working on two others at the moment but need to refocus here and tweak the TM version before publishing an OBJ/TOW.
Posted: Mon Jan 13, 2003 5:26 pm
by Shifty
The map looks extremly cool and i'll let u know what i think of it
I must admit the collapsed duct reminds of enemy at the gates - but that is a good thing 8)
Posted: Mon Jan 13, 2003 6:18 pm
by Shifty
Ok i just played your map heres what I think
The exterior part of the map looks very nice with some good details i was quite impressed.
The interior I cant really say as I thought it was very Dark I could hardly see a thing see screenshot.
Also i noticed a missing textures - heres 2 screenshots to tell u where it is
This is a door right by where i spawned in
when u go through it and turn right u can see a missing texture
http://majorflair.users.btopenworld.com ... actor3.jpg
But otherwise a very cool map