Help with Loadingscreen

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Robi
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Joined: Sun May 13, 2007 2:14 am
Location: Polock Pines, California, USA

Help with Loadingscreen

Post by Robi »

Hi, i was wondering on how i can go through making a loading screen look like this:

EX.

Normandy, Fance
Omaha Beach, Dog-Green Sec.
June 6th, 1944
0630 hours

Any idea on how to do this ??? im stumped and i found no tutorials on it.

And also, how can i make a slide show Briefing loading screen with me being the narrator, to go with my loading screen above^^ ??

If anyone has any info on this, please repost back to me.
Thanks for your time.
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k47a
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Post by k47a »

check nemesis' tutorial on custom load screens...
Image
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tltrude
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Location: Oklahoma, USA
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pak5

Post by tltrude »

The nemesis' tutorial is for multiplayer loadscreens.

Some of the briefing files are in "Pak5\maps\briefing", but it is a very hard, and takes many other files to make it work.
Tom Trude,

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neillomax
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Posts: 880
Joined: Thu Jun 23, 2005 6:57 am

Post by neillomax »

Last time I looked, Nem's site was no more.............. ?

Can't delete this message....so....... just went over, it's still there... must have "fixed" the problem

http://users.1st.net/kimberly/Tutorial/
errlloyd
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Posts: 22
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Post by errlloyd »

Hello.

While were on the topic I have another loading screen problem and rather then start a new thread I thought I'd post in here.

My loading screen works (as in I dont get the stock one) but I get the black one with the White on the outside, however my scoreboard picture which is the same shader DOES work, but it's upside down. I know that sounds pretty weird but its true.

Here is my scripting.
menu "dm/coolbeta" 640 481 NONE 0
bgcolor 0 0 0 1
borderstyle NONE
bgfill 0 0 0 1
fullscreen 1
//vidmode 3
//fadein 0.5
virtualres 1
postinclude ui/loadingbar.txt

resource
Label
{
name "Default"
rect 248 0 256 256
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.50 0.50 0.50 0.00
borderstyle "NONE"
shader "paper"
}
resource
Label
{
name "Default"
rect 496 0 256 256
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.50 0.50 0.50 0.00
borderstyle "NONE"
shader "paper"
}
resource
Label
{
name "Default"
rect 496 248 256 256
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.50 0.50 0.50 0.00
borderstyle "NONE"
shader "paper"
}
resource
Label
{
name "Default"
rect 248 248 256 256
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.50 0.50 0.50 0.00
borderstyle "NONE"
shader "paper"
}
resource
Label
{
name "Default"
rect 0 248 256 256
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.50 0.50 0.50 0.00
borderstyle "NONE"
shader "paper"
}
resource
Label
{
name "Default"
rect 0 0 256 256
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.50 0.50 0.50 0.00
borderstyle "NONE"
shader "paper"
}
resource
Label
{
name "Default"
rect 0 0 640 480
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.50 0.50 0.50 0.00
borderstyle "NONE"
shader "shadow"
}
resource
Label
{
name "Default"
rect 0 0 640 480
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.50 0.50 0.50 0.00
borderstyle "NONE"
shader "wrinkles"
}
resource
Label
{
name "Default"
rect 80 32 480 368
fgcolor 1.00 1.00 1.00 1.00
bgcolor 1.00 1.00 1.00 0.00
borderstyle "NONE"
shader "white"
}
resource
Label
{
name "Default"
rect 80 32 480 368
fgcolor 1.00 1.00 1.00 1.00
bgcolor 1.00 1.00 1.00 0.00
borderstyle "NONE"
shader "sepiaoverlay"
}
resource
Label
{
name "Default"
rect 96 48 448 336
fgcolor 1.00 1.00 1.00 1.00
bgcolor 1.00 1.00 1.00 0.00
borderstyle "NONE"
shader "coolbeta"
}
resource
Label
{
name "Default"
rect 76 28 64 64
fgcolor 1.00 1.00 1.00 1.00
bgcolor 1.00 1.00 1.00 0.00
borderstyle "NONE"
shader "ul_corner"
}
resource
Label
{
name "Default"
rect 500 28 64 64
fgcolor 1.00 1.00 1.00 1.00
bgcolor 1.00 1.00 1.00 0.00
borderstyle "NONE"
shader "ur_corner"
}
resource
Label
{
name "Default"
rect 500 340 64 64
fgcolor 1.00 1.00 1.00 1.00
bgcolor 1.00 1.00 1.00 0.00
borderstyle "NONE"
shader "lr_corner"
}
resource
Label
{
name "Default"
rect 76 340 64 64
fgcolor 1.00 1.00 1.00 1.00
bgcolor 1.00 1.00 1.00 0.00
borderstyle "NONE"
shader "ll_corner"
}
resource
Label
{
title "coolbeta"
name "Default"
rect 72 408 496 32
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
borderstyle "RAISED"
font facfont-20
//font courier16
}
end.
And my .shader
coolbeta
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
map $whiteimage
}
{
clampMap mapping stuff/textures/mohmenu/dmloading/testload.tga
blendfunc gl_one_minus_src_alpha gl_src_alpha
}
}

And sorry for spamming this thread.

Cheers for reading :)
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wacko
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Location: Germany

Post by wacko »

there's a { missing, after coolbeta
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tltrude
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Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
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shader

Post by tltrude »

Yep, missing bracket in the shader.
Tom Trude,

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errlloyd
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Joined: Mon Apr 16, 2007 8:23 pm
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Post by errlloyd »

Man I owe you guys, I never would have found that, Btw is that why its upside down?
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