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Help with Loadingscreen
Posted: Fri May 18, 2007 2:55 am
by Robi
Hi, i was wondering on how i can go through making a loading screen look like this:
EX.
Normandy, Fance
Omaha Beach, Dog-Green Sec.
June 6th, 1944
0630 hours
Any idea on how to do this ??? im stumped and i found no tutorials on it.
And also, how can i make a slide show Briefing loading screen with me being the narrator, to go with my loading screen above^^ ??
If anyone has any info on this, please repost back to me.
Thanks for your time.
Posted: Fri May 18, 2007 10:25 am
by k47a
check
nemesis' tutorial on custom load screens...
pak5
Posted: Fri May 18, 2007 12:57 pm
by tltrude
The nemesis' tutorial is for multiplayer loadscreens.
Some of the briefing files are in "Pak5\maps\briefing", but it is a very hard, and takes many other files to make it work.
Posted: Tue May 22, 2007 8:22 pm
by neillomax
Last time I looked, Nem's site was no more.............. ?
Can't delete this message....so....... just went over, it's still there... must have "fixed" the problem
http://users.1st.net/kimberly/Tutorial/
Posted: Thu May 24, 2007 11:52 am
by errlloyd
Hello.
While were on the topic I have another loading screen problem and rather then start a new thread I thought I'd post in here.
My loading screen works (as in I dont get the stock one) but I get the black one with the White on the outside, however my scoreboard picture which is the same shader DOES work, but it's upside down. I know that sounds pretty weird but its true.
Here is my scripting.
menu "dm/coolbeta" 640 481 NONE 0
bgcolor 0 0 0 1
borderstyle NONE
bgfill 0 0 0 1
fullscreen 1
//vidmode 3
//fadein 0.5
virtualres 1
postinclude ui/loadingbar.txt
resource
Label
{
name "Default"
rect 248 0 256 256
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.50 0.50 0.50 0.00
borderstyle "NONE"
shader "paper"
}
resource
Label
{
name "Default"
rect 496 0 256 256
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.50 0.50 0.50 0.00
borderstyle "NONE"
shader "paper"
}
resource
Label
{
name "Default"
rect 496 248 256 256
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.50 0.50 0.50 0.00
borderstyle "NONE"
shader "paper"
}
resource
Label
{
name "Default"
rect 248 248 256 256
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.50 0.50 0.50 0.00
borderstyle "NONE"
shader "paper"
}
resource
Label
{
name "Default"
rect 0 248 256 256
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.50 0.50 0.50 0.00
borderstyle "NONE"
shader "paper"
}
resource
Label
{
name "Default"
rect 0 0 256 256
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.50 0.50 0.50 0.00
borderstyle "NONE"
shader "paper"
}
resource
Label
{
name "Default"
rect 0 0 640 480
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.50 0.50 0.50 0.00
borderstyle "NONE"
shader "shadow"
}
resource
Label
{
name "Default"
rect 0 0 640 480
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.50 0.50 0.50 0.00
borderstyle "NONE"
shader "wrinkles"
}
resource
Label
{
name "Default"
rect 80 32 480 368
fgcolor 1.00 1.00 1.00 1.00
bgcolor 1.00 1.00 1.00 0.00
borderstyle "NONE"
shader "white"
}
resource
Label
{
name "Default"
rect 80 32 480 368
fgcolor 1.00 1.00 1.00 1.00
bgcolor 1.00 1.00 1.00 0.00
borderstyle "NONE"
shader "sepiaoverlay"
}
resource
Label
{
name "Default"
rect 96 48 448 336
fgcolor 1.00 1.00 1.00 1.00
bgcolor 1.00 1.00 1.00 0.00
borderstyle "NONE"
shader "coolbeta"
}
resource
Label
{
name "Default"
rect 76 28 64 64
fgcolor 1.00 1.00 1.00 1.00
bgcolor 1.00 1.00 1.00 0.00
borderstyle "NONE"
shader "ul_corner"
}
resource
Label
{
name "Default"
rect 500 28 64 64
fgcolor 1.00 1.00 1.00 1.00
bgcolor 1.00 1.00 1.00 0.00
borderstyle "NONE"
shader "ur_corner"
}
resource
Label
{
name "Default"
rect 500 340 64 64
fgcolor 1.00 1.00 1.00 1.00
bgcolor 1.00 1.00 1.00 0.00
borderstyle "NONE"
shader "lr_corner"
}
resource
Label
{
name "Default"
rect 76 340 64 64
fgcolor 1.00 1.00 1.00 1.00
bgcolor 1.00 1.00 1.00 0.00
borderstyle "NONE"
shader "ll_corner"
}
resource
Label
{
title "coolbeta"
name "Default"
rect 72 408 496 32
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
borderstyle "RAISED"
font facfont-20
//font courier16
}
end.
And my .shader
coolbeta
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
map $whiteimage
}
{
clampMap mapping stuff/textures/mohmenu/dmloading/testload.tga
blendfunc gl_one_minus_src_alpha gl_src_alpha
}
}
And sorry for spamming this thread.
Cheers for reading

Posted: Thu May 24, 2007 9:03 pm
by wacko
there's a { missing, after coolbeta
shader
Posted: Fri May 25, 2007 12:23 am
by tltrude
Yep, missing bracket in the shader.
Posted: Fri May 25, 2007 1:00 pm
by errlloyd
Man I owe you guys, I never would have found that, Btw is that why its upside down?