how do i make it so that the water acts like water and doesn't clip the player? I can get it so my player goes through it by making it a script_object then changing it to noclip but then it doesn't act like water when you shoot it etc... im sure i used to know but i have deffo forgotten.
(sorry for dark ss... i couldnt be arsed taking it and saving it properly).
It is better if the bottom face is water texture. Everything between the top and bottom faces is the water volume. But, you have to overlap the bottom of the pool floor -- so the player is not touching the bottom of the water brush. The sides should be nodraw, but they should also overlap the sides of the pool.