Page 1 of 1

Water into wine.... i mean, water.

Posted: Mon May 28, 2007 7:33 pm
by Ophisâ„¢
how do i make it so that the water acts like water and doesn't clip the player? I can get it so my player goes through it by making it a script_object then changing it to noclip but then it doesn't act like water when you shoot it etc... im sure i used to know but i have deffo forgotten.

Image
(sorry for dark ss... i couldnt be arsed taking it and saving it properly).

Posted: Mon May 28, 2007 7:36 pm
by neillomax
I use nodraw and only texture the top. secondly, the water has to be deep enough for it to act right.

Posted: Mon May 28, 2007 7:42 pm
by Ophisâ„¢
well the water is about a player and a half deep. I think ive tryed no draw on all sides but i'll try again now.

Posted: Mon May 28, 2007 7:50 pm
by Runt
Select the brush, press n and check water and maybe notsolid too.

Posted: Mon May 28, 2007 7:56 pm
by Ophisâ„¢
its cool ive dne it now, it was the nodraw textures the very bottom one wasnt a nodraw.. i knew i have done it in the past! haha, cheers.

water

Posted: Tue May 29, 2007 5:27 am
by tltrude
It is better if the bottom face is water texture. Everything between the top and bottom faces is the water volume. But, you have to overlap the bottom of the pool floor -- so the player is not touching the bottom of the water brush. The sides should be nodraw, but they should also overlap the sides of the pool.

Some of the water textures don't work well.

Posted: Tue May 29, 2007 5:41 am
by Ophisâ„¢
roger that... I'll change accordingly.