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Help, Please, Please, Please

Posted: Tue Jun 12, 2007 10:12 am
by dobin
I have always used 3ds max for design work, now being a newbie to mapping for Mohaa, how do I get all of the stuff I have done ( Props/Vehicles/Buildings/Weapons etc ) out of 3ds max and into radiant, ie as prefabs, or replacements for exising meshes & skins.

Any help would be brilliant. :roll:

Posted: Tue Jun 12, 2007 12:54 pm
by bdbodger
The mohaa SDK came with plugins for max 3 and 4 I belive but you probably don't have those versions . The best progam for making mohaa models is lighray3D it has the right plugins for exporting the skd files that mohaa uses . It can import obj or 3ds files among others . gmax has a md3 export plugin for quakeIII .md3 files can be loaded into lr3D . It was part of a gamepack for gmax . The 3dmax plugins I belive exported skl files and there is the skl_2_skX.exe to convert them for mohaa .

Thanks for this info

Posted: Tue Jun 12, 2007 2:25 pm
by dobin
Will give them a go, just bought Lightray3D, going to be interesting !

Dobin