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Rostov

Posted: Thu Jun 14, 2007 9:21 pm
by k47a
after having worked on this map for at least half a year...

etc etc (it's late) (check Total Assault site for more details)

due to organisational issues it currently can't be downloaded... :roll:

feedback is appreciated

screenshots:

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Posted: Thu Jun 14, 2007 9:24 pm
by Ophisâ„¢
Looks great! I'll give it a spin some time soon! :p

Posted: Thu Jun 14, 2007 9:24 pm
by Runt
Nice map k474!! It has a really cool gameplay.

Posted: Thu Jun 14, 2007 9:33 pm
by At0miC
Cool another map =)! I'll check it out tomorrow!

Posted: Fri Jun 15, 2007 12:56 pm
by PKM
i like the lighting for the exterior yards .

map

Posted: Fri Jun 15, 2007 3:01 pm
by bobzilla
would love to check out map......but too bad about those ORGANIZATIONAL issues..

I use X-lax and Depenz to settle mine!

haha

send me map PKM

Posted: Fri Jun 15, 2007 5:35 pm
by ViPER
Nice fun layout ! :D Good Job.

Like the firey red sky - its rendered top doesnt fit though. did you make it with terrogen? It's been a while but i think you need to set camera settings - zoom/magnification to 1

Re: map

Posted: Fri Jun 15, 2007 6:09 pm
by bdbodger
bobzilla wrote:would love to check out map......but too bad about those ORGANIZATIONAL issues..

I use X-lax and Depenz to settle mine!

haha

send me map PKM
It was a bit of miss communication this map is to be included in the up coming TA mod and was not supposed to be released . Apparently k47a did not understand how a mod team works . If you have a copy of this map we ask that you do not give it to any one . Also issues like the sky texture still need to be fixed so copys of this map won't work later when the bsp has been changed . Thank you for your cooperation .

TA mod Team

map

Posted: Fri Jun 15, 2007 6:27 pm
by bobzilla
no prob bd..if it get included in TA..it's gotta be a winner!

Posted: Fri Jun 15, 2007 6:57 pm
by ViPER
unless there are other issuse, the sky can be corrected and replace the jpegs without recompile.

Re: map

Posted: Fri Jun 15, 2007 9:15 pm
by bdbodger
bobzilla wrote:no prob bd..if it get included in TA..it's gotta be a winner!
Thanks , yes it is a very nice map only very minor changes are needed to fix a couple of things .

Re: map

Posted: Sat Jun 16, 2007 2:05 pm
by k47a
bdbodger wrote:Apparently k47a did not understand how a mod team works .
i hope there wasn't a sarcastic undertone...
but indeed i've never included anything in any mod and i don't know much about release rules as it's only my second map.
either way i am very sorry for the confusion caused (not unusual tho in my case :P)...
greets from greenfield openair 8-)

Re: map

Posted: Sat Jun 16, 2007 3:23 pm
by bdbodger
k47a wrote:
bdbodger wrote:Apparently k47a did not understand how a mod team works .
i hope there wasn't a sarcastic undertone...
but indeed i've never included anything in any mod and i don't know much about release rules as it's only my second map.
either way i am very sorry for the confusion caused (not unusual tho in my case :P)...
greets from greenfield openair 8-)
Well no I was not being sarcasic . Any mod that comes out comes out all at once in a package usually . I don't think anyone releases a mod a little at at time . Usually it is the team that realeses the mod and all the maps etc that are part of that mod . That is after the team appoves everything and has had a chance to test it and talk about it and agrees that it is time to release the mod hence the word "team" in mod team . You have a very good map there and are a valued member or our team and we welcome your input .

Posted: Sat Jun 16, 2007 3:41 pm
by k47a
see mru forum for more details... :roll:

Posted: Sat Jun 16, 2007 4:40 pm
by bdbodger
I think enough dirty laudry has gone through the wash for now time to lock this subject and let things get back to normal .