greywolff wrote:what if I could get the mission breifing page like the ones in the SP game that gives you an overview of what the mission is about.
Do you mean the text while the level is loading ? I don't know too much about it myself, thought it appears theres not a single image. They're made up of lots of little images.
Well its rather strange, for example, m1l1 has;
textures/mohmenu/ - containing;
m1b.tga
m1l1.tga
textures/mohmenu/levelbriefing/ - containing;
m1l1_1.tga
m1l1_2.tga
textures/mohmenu/voodoo - containing;
m1l1_a.tga
m1l1_b.tga
m1l1_c.tga
m1l1_d.tga
m1l1_e.tga
m1l1_f.tga
It appears that they made a seperate screen for (I'm guessing!) voodoo graphics cards. I then found this in the mohmenu.shader file:
//////////////////////////////////
//mission 1 briefing
//////////////////////////////////
m1b
{
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
rgbgen global
//alphagen global
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
clampMap textures/mohmenu/m1b.tga
}
}
m1l1
{
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
rgbgen global
//alphagen global
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
clampMap textures/mohmenu/m1l1.tga
}
}
/////////////////////////////////////////
//final level loading briefings
/////////////////////////////////////////
m1l1_1
{
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
clampMap textures/mohmenu/levelbriefing/m1l1_1.tga
}
}
m1l1_2
{
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
clampMap textures/mohmenu/levelbriefing/m1l1_2.tga
}
}