Page 1 of 1

Mission Briefing Screen for SP Maps

Posted: Mon Jan 13, 2003 4:20 pm
by greywolff
Hay all. I was sitting around working on my map and was thinking about how I could tie in all of my maps to make them look real good (when ever I get to that point). And I thought what if I could get the mission breifing page like the ones in the SP game that gives you an overview of what the mission is about.

If anyone knows if it can even be done please let me know. Or if you find out if it can be done later I'll be checking up on it later to.

Posted: Mon Jan 13, 2003 4:26 pm
by jv_map
Modified your thread title, I was hoping you wouldn't mind.

These caps look a little aggressive.

Re: Mission Briefing Screen for SP Maps

Posted: Mon Jan 13, 2003 7:27 pm
by Angex
greywolff wrote:what if I could get the mission breifing page like the ones in the SP game that gives you an overview of what the mission is about.
Do you mean the text while the level is loading ? I don't know too much about it myself, thought it appears theres not a single image. They're made up of lots of little images.

Well its rather strange, for example, m1l1 has;

textures/mohmenu/ - containing;
m1b.tga
m1l1.tga

textures/mohmenu/levelbriefing/ - containing;
m1l1_1.tga
m1l1_2.tga

textures/mohmenu/voodoo - containing;
m1l1_a.tga
m1l1_b.tga
m1l1_c.tga
m1l1_d.tga
m1l1_e.tga
m1l1_f.tga

It appears that they made a seperate screen for (I'm guessing!) voodoo graphics cards. I then found this in the mohmenu.shader file:

//////////////////////////////////
//mission 1 briefing
//////////////////////////////////

m1b
{
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
rgbgen global
//alphagen global
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
clampMap textures/mohmenu/m1b.tga
}
}

m1l1
{
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
rgbgen global
//alphagen global
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
clampMap textures/mohmenu/m1l1.tga
}
}

/////////////////////////////////////////
//final level loading briefings
/////////////////////////////////////////

m1l1_1
{
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
clampMap textures/mohmenu/levelbriefing/m1l1_1.tga
}
}

m1l1_2
{
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
clampMap textures/mohmenu/levelbriefing/m1l1_2.tga
}
}

Yes thats it....

Posted: Mon Jan 13, 2003 11:33 pm
by greywolff
Thats no problem JV. I will try not to use caps to often.


Yes Angex thats what I want to do. I don't have a clue as to how to do that or if it is possible to do on a user map. If you know how or know someone that does could you let me know how and how to set it up???

Thanks alot.