Custom sounds in SinglePlayer ?
Posted: Tue Jun 26, 2007 7:12 pm
In multiplayer maps when i can play a sound i put a script -> object and give to it the targetname.
But, in singleplayer this technique dont work
How i do ?
But, in singleplayer this technique dont work
How i do ?
Code: Select all
InitSounds:
local.master = spawn ScriptMaster
local.master aliascache radio_snd sound/mechanics/Mec_RadioLoop_04.wav soundparms 0.5 0.0 1.0 0.0 256 256 auto loaded maps "dm moh obj train"
local.master aliascache phone_snd sound/mechanics/Mec_PhoneRing_01.wav soundparms 0.5 0.0 1.0 0.0 256 256 auto loaded maps "dm moh obj train"
endCode: Select all
PlaySounds:
wait 1
$radio_sound1 loopsound radio_snd
$phone_sound1 loopsound phone_snd
end