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Map "UB"

Posted: Wed Jul 04, 2007 3:30 pm
by Condor
Uhm, a lot of water flowed down the rivers since I have learned "to brag" in school.. :lol:

This is a try for a technical realisation of a controllable subway train (Yes, I love subways :D )

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I planed and built already 1 tunnel with a controllable subway train (a huge circle over the whole map) with 4 stations at all N,W, S and E circle points.
The subway train has a more or less realistic acceleration (3 levels of acc.) and a simple brake. Before you can accelerate by hiting a triggeruse, you have to start the motor. You can open/close the doors on the left/right side of the train from the driving cab, or by opening each door as a passenger.
There are at the moment two more tunnels, one for a scriptcontrolled drivethrough-subway train and one for a scriptcontrolled train, which commutes between two stations.

My biggest problems at the moment is the playing balance (its rather huge), and the performance.

I also will have to create own advertising banners, which are independent from real products, for the stations.

I might release it sometime, when it's done ;)

Edit: The name "UB" will be changed sometime, its derived from german "U-Bahn", because I already have loads of "ubahn.*" etc. scripts, sounds and maps in my folders :D

Posted: Wed Jul 04, 2007 4:22 pm
by PKM
looks very good . love the lighting and dark look .

Posted: Wed Jul 04, 2007 4:28 pm
by Condor
:)
I guess, the dark look you mean comes especially from the farplane (2000 and a black fog). I tested a dozen settings, and I think, the tunnel atmosphere gets perfect with the black fog.

Posted: Wed Jul 04, 2007 4:58 pm
by Ophisâ„¢
Weird how 4 days ago i was looking into making a London Underground map to go with the 28 Frags Later mod i'm working on.. mainly due to the fact theres another scary film out based on the tube... can't remember its name tho.

Posted: Wed Jul 04, 2007 5:14 pm
by PKM
you're not alone oph; years ago i thought about doing a new york subway system as part of my 676 broad st. bullies series . only i was going more for the beat up run down urban filthy subway look .

Posted: Wed Jul 04, 2007 6:42 pm
by Ophisâ„¢
PKM wrote:only i was going more for the beat up run down urban filthy subway look .
Thats a great look, most "girls" now'a'days have that style. *cough hilton cough*

Posted: Wed Jul 04, 2007 7:22 pm
by ViPER
Looks great !

Posted: Sun Jul 15, 2007 8:53 pm
by jv_map
That's looking very good indeed... now I fancy seeing it moving :)

Posted: Fri Nov 02, 2007 9:35 pm
by Condor
Im not goin on with building this map, at least not in the next months, so I am releasing the .map file with the important data (no .bsp).

http://rapidshare.com/files/67022882/UB_dev.pk3.html

Posted: Fri Nov 02, 2007 10:56 pm
by PKM
that's a shame, condor but you could also release the files through mohaa recycle bin . contact viper .

Posted: Tue Aug 12, 2008 8:37 am
by Condor
You know I love subways, so I am working on a new subway project :D
You maybe know Train to hell, and I want to create two subwaytrains driving through an endless tunnel. The tunnel consists out of 10 - 15 different modules, which randomly move from the one end of the map to the other around the train so you get the feeling of beeing in a real subway. If there are no columns or walls between the two trains, you can jump from one to the other, so there is more ground where players can fight.

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Posted: Tue Aug 12, 2008 9:26 am
by PhilsEmpire
They all look just AMAZING. I'm shocked (in a good way) at all those details...

Keep it up! :D

Posted: Tue Aug 12, 2008 9:46 am
by Condor
Thank you :)

I will, when it's done, release all the textures I made for the NY train, the station etc. for any use (commercial or private), they are all 100% my work, taking the pictures, rendering a door with a 3D Modeller etc. Remember that they are not final yet.

That's the lighting I want to use for the tunnels with the metal wall:
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For the other tunnels I will use the lighting of the old project in this thread (scroll up)

Posted: Tue Aug 12, 2008 1:41 pm
by Rookie One.pl
That looks absolutely ace! :) Good idea with prefabbing the tunnel segments, too. Can't wait to play it!

MAN!

Posted: Tue Aug 12, 2008 2:22 pm
by 1lynx1
I CANT WAIT! to play this looks awsome map :D