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ambassador's paintball map

Posted: Mon Jul 23, 2007 10:46 pm
by PKM
new member ambassador, a paintball player from chicago area, asked me to build a stadium similar to battlelinc but scaled down to fit a paintball game . figured i've seen NPPL games on espn and the one's i saw were always inside, plus wanted to do an indoor arena after the sucess of battlelinc . already planning on converting the below to a hockey arena for a map that finally sheds some good light on the canadians . figure you could run snow fun or any of the snow ball mods in it ... now if someone could just model a squid-nade .

Image

credit to ambassador for the idea . how the paintball map/arena is released is up to him .

Posted: Tue Jul 24, 2007 9:49 am
by jv_map
It sure does look good 8-)

Posted: Tue Jul 24, 2007 1:44 pm
by chrisredfield003
I have the means to that grenade idea i finaly got the whole sticky model thing down
http://img.photobucket.com/albums/v688/ ... stars2.jpg
http://img.photobucket.com/albums/v688/ ... 3/canz.jpg
http://img.photobucket.com/albums/v688/ ... NAILED.jpg
even made a glaive but its not skinned
Id like to make the paintballgun/paint if he diddnt already create it or id like to help :o

Posted: Tue Jul 24, 2007 6:19 pm
by PKM
chrisredfield003 wrote:I have the means to that grenade idea i finaly got the whole sticky model thing down
http://img.photobucket.com/albums/v688/ ... stars2.jpg
http://img.photobucket.com/albums/v688/ ... 3/canz.jpg
http://img.photobucket.com/albums/v688/ ... NAILED.jpg
even made a glaive but its not skinned
Id like to make the paintballgun/paint if he diddnt already create it or id like to help :o
c, there is already a paintball gun mod (shoots cool paintballs) however ambassador has something up his sleeve for the paintballs from the way he tells hit . as for helping with his paintball mod...he's ambassador here .

Posted: Wed Jul 25, 2007 2:34 am
by PKM
until ambassador is ready to release it, i'm going to ''adjust'' the basic map for a snowball map . jv, didn't you have a snowcontest version where all the weapons were replaced with snowballs...you started with 6(?) and when you ran out, you'd have to kneel to make more ?

Image

Posted: Wed Jul 25, 2007 6:50 am
by bdbodger
Yes he did you can get it at this link . It is needed for my snowfun2 map . JV's pk3 has a map in it to play .

user-snowcontest2.pk3

Posted: Wed Jul 25, 2007 4:23 pm
by PKM
bd, thanks for the link . btw, used that script you sent for my ice and...is there anything else i need to do (surface properties = slick ?) because when i tested, i wouldn't slide... i'm sure it's something i did though .
textures/arena_ice/arena_ice1
{
//qer_editorimage textures/common/white.tga
qer_editorimage textures/arena_ice/arena_ice1.tga
qer_keyword window
qer_keyword glass
qer_trans .95
surfaceparm glass
surfaceparm slick
//qer_trans .4
//cull none
{
map textures/test/window_env.tga
tcgen environment
alphagen const .4
blendFunc blend
}
{
map textures/arena_ice/arena_ice1.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
//depthWrite
//alphaFunc GE128
}
{
map $lightmap
rgbGen Identity
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/arena_ice/arena_ice2
{
//qer_editorimage textures/common/white.tga
qer_editorimage textures/arena_ice/arena_ice2.tga
qer_keyword window
qer_keyword glass
qer_trans .95
surfaceparm glass
surfaceparm slick
//qer_trans .4
//cull none
{
map textures/test/window_env.tga
tcgen environment
alphagen const .4
blendFunc blend
}
{
map textures/arena_ice/arena_ice2.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
//depthWrite
//alphaFunc GE128
}
{
map $lightmap
rgbGen Identity
blendFunc GL_DST_COLOR GL_ZERO
}
}
....

Posted: Fri Jul 27, 2007 1:39 am
by hogleg
If you have the WTC map the stage in that nudie bar is slick

Posted: Fri Jul 27, 2007 3:45 am
by bdbodger
hogleg wrote:If you have the WTC map the stage in that nudie bar is slick
I bet you spend a lot of time there too right :)

I don't see a problem with the shader so no idea why you can't slide . You didn't change any paramaters of the brush with the surface inspector did you ? Did you happen to use caulk on the brush instead of nodraw ?

ice

Posted: Fri Jul 27, 2007 4:26 am
by tltrude
Here's one I made.

Code: Select all

textures/custom/ice
{
	qer_editorimage textures/common/white.tga
	qer_keyword window
	qer_keyword glass
	qer_trans .95
	surfaceparm glass
	surfaceparm slick
	surfaceparm trans
	cull none
	{
		map textures/test/window_env.tga
		tcgen environment
		alphagen const .4
		blendFunc blend
	}
	{
		map textures/custom/ice.tga
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
	}
	{
		map $lightmap
		rgbGen Identity
		blendFunc GL_DST_COLOR GL_ZERO
	}
}
Here is the custom "ice.tga", if you want it.

Posted: Fri Jul 27, 2007 1:33 pm
by PKM
bdbodger wrote:
hogleg wrote:....Did you happen to use caulk on the brush instead of nodraw ?
no draw ? really ?