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Map starts with bomb damage !!

Posted: Fri Aug 10, 2007 9:29 pm
by errlloyd
Hey guys, I realize I have spammed asking for help recently but tbh I'm just hitting a lot of bugs and getting lost.

Anyway this one is weird.

I have set up an objective to bomb 2 truck's parked in a garage, I made it so they would be destroyed as would most of the walls and the roof, but when I go to test it I join the server and all the bomb damage is already done.

And - I can' plant the bomb.

Please help.

Posted: Fri Aug 10, 2007 9:52 pm
by captainstupid
sounds like a script error, double check ur script, r u sayin that u can plant or not?

Posted: Fri Aug 10, 2007 10:25 pm
by errlloyd
Fixed it was a stupid mistake on my part. I made all the walls that were meant to be targetname / explode as targetname / explodersmashed or something like that.

But it works now and My trucks slash shed look class even if the shed disapears a fraction before the explosion happens :S

exploder script

Posted: Sat Aug 11, 2007 4:06 am
by tltrude
This is a quote from the tutorial in the global exploder script.

"...you can give any of them a #pause value, and that will make it delay that long before occuring."

So, you can add this to your exploder parts.

Key: #pause
Value: .2 <-- fraction of a second

Posted: Sat Aug 11, 2007 4:28 pm
by errlloyd
Thanks :D