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I CANT SEE ANYTHING WRONG :(

Posted: Tue Jan 14, 2003 5:27 am
by KcAX19
hey guys i made a script for a mohaa puzzle but nothing works at all see if u can find something wrong with it.

// Trap
// ARCHITECTURE:KcAX19.
// SCRIPTING: KcAX19
main:

// set scoreboard messages
setcvar "g_obj_alliedtext1" ""
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""

setcvar "g_obj_axistext1" "
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""

setcvar "g_scoreboardpic" ""

// call additional stuff for playing this map round based is needed
if(level.roundbased)
thread roundbasedthread

level.script = maps/dm/castraining.scr

level waitTill prespawn

$red1 hide
$red2 hide
$red3 hide
$red4 hide
$red5 hide
$red6 hide
$red7 hide
$red8 hide

$green1 hide
$green2 hide
$green3 hide
$green4 hide
$green5 hide
$green6 hide
$green7 hide
$green8 hide

$tc2 hide
$tc3 hide
$tc4 hide
$tc5 hide
$tc6 hide
$tc7 hide
$tc8 hide


exec global/DMprecache.scr

level waittill spawn

thread enter
thread wrong
thread right


end

enter:

wait 5
$enter moveleft 100
$enter waitmove

end

right:

$tc1 waittill trigger

$block1 movedown 100
wait 5
$green1 show
$tc2 show

goto nextcorrect1

end

nextcorrect1:

$tc2 waittill trigger

$block2 movedown 100
wait 5
$green2 show
$tc3 show

goto nextcorrect2

end

nextcorrect2:

$tc3 waittill trigger

$block3 movedown 100
wait 5
$green3 show
$tc4 show

goto nextcorrect3

end

nextcorrect3:

$tc4 waittill trigger

$block4 movedown 100
wait 5
$green4 show
$tc5 show

goto nextcorrect4

end

nextcorrect4:

$tc5 waittill trigger
$block5 movedown 100
wait 5
$green5 show
$tc6 show

goto nextcorrect5

end

nextcorrect5:

$tc6 waittill trigger
$block6 movedown 100
wait 5
$green6 show
$tc7 show

goto nextcorrect6

end

nextcorrect6:

$tc7 waittill trigger
$block7 movedown 100
wait 5
$green7 show
$tc8 show

goto nextcorrect7

end

nextcorrect7:

$tc8 waittill trigger
$block8 movedown 100
wait 5
$green8 show

goto exit

end

wrong1:

$t2 waittill trigger
$block2 movedown 100
wait 5
$red2 show

goto waterfill

end

wrong2:
$t3 waittill trigger
$block3 movedown 100
wait 5
$red3 show

goto waterfill

end

wrong3:
$t4 waittill trigger
$block4 movedown 100
wait 5
$red4 show

goto waterfill

end

wrong4:
$t5 waittill trigger
$block5 movedown 100
wait 5
$red5 show

goto waterfill

end

wrong5:
$t6 waittill trigger
$block6 movedown 100
wait 5
$red6 show

goto waterfill

end

wrong6:
$t7 waittill trigger
$block7 movedown 100
wait 5
$red7 show

goto waterfill

end

wrong7:
$t8 waittill trigger
$block8 movedown 100
wait 5
$red8 show

goto waterfill

end



thx
KcAX19

Posted: Tue Jan 14, 2003 8:25 am
by jv_map
// Trap
// ARCHITECTURE:KcAX19.
// SCRIPTING: KcAX19
main:

// set scoreboard messages
setcvar "g_obj_alliedtext1" ""
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""

setcvar "g_obj_axistext1" "
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""

setcvar "g_scoreboardpic" ""

// call additional stuff for playing this map round based is needed
if(level.roundbased)
thread roundbasedthread

level.script = "maps/dm/castraining.scr"

level waitTill prespawn

$red1 hide
$red2 hide
$red3 hide
$red4 hide
$red5 hide
$red6 hide
$red7 hide
$red8 hide

$green1 hide
$green2 hide
$green3 hide
$green4 hide
$green5 hide
$green6 hide
$green7 hide
$green8 hide

$tc2 hide
$tc3 hide
$tc4 hide
$tc5 hide
$tc6 hide
$tc7 hide
$tc8 hide


exec global/DMprecache.scr

level waittill spawn

thread enter
thread wrong
thread right


end

enter:

wait 5
$enter moveleft 100
$enter waitmove

end

right:

$tc1 waittill trigger

$block1 movedown 100
wait 5
$green1 show
$tc2 show

goto nextcorrect1

end

nextcorrect1:

$tc2 waittill trigger

$block2 movedown 100
wait 5
$green2 show
$tc3 show

goto nextcorrect2

end

nextcorrect2:

$tc3 waittill trigger

$block3 movedown 100
wait 5
$green3 show
$tc4 show

goto nextcorrect3

end

nextcorrect3:

$tc4 waittill trigger

$block4 movedown 100
wait 5
$green4 show
$tc5 show

goto nextcorrect4

end

nextcorrect4:

$tc5 waittill trigger
$block5 movedown 100
wait 5
$green5 show
$tc6 show

goto nextcorrect5

end

nextcorrect5:

$tc6 waittill trigger
$block6 movedown 100
wait 5
$green6 show
$tc7 show

goto nextcorrect6

end

nextcorrect6:

$tc7 waittill trigger
$block7 movedown 100
wait 5
$green7 show
$tc8 show

goto nextcorrect7

end

nextcorrect7:

$tc8 waittill trigger
$block8 movedown 100
wait 5
$green8 show

goto exit

end

wrong1:

$t2 waittill trigger
$block2 movedown 100
wait 5
$red2 show

goto waterfill

end

wrong2:
$t3 waittill trigger
$block3 movedown 100
wait 5
$red3 show

goto waterfill

end

wrong3:
$t4 waittill trigger
$block4 movedown 100
wait 5
$red4 show

goto waterfill

end

wrong4:
$t5 waittill trigger
$block5 movedown 100
wait 5
$red5 show

goto waterfill

end

wrong5:
$t6 waittill trigger
$block6 movedown 100
wait 5
$red6 show

goto waterfill

end

wrong6:
$t7 waittill trigger
$block7 movedown 100
wait 5
$red7 show

goto waterfill

end

wrong7:
$t8 waittill trigger
$block8 movedown 100
wait 5
$red8 show

goto waterfill

end

Posted: Tue Jan 14, 2003 8:37 am
by KcAX19
Adding script: 'dm/trap.scr'
$red1 hide (maps/dm/trap.scr, 25)
$red1 ^

^~^~^ Script Error: command 'hide' applied to NULL listener

$red2 hide (maps/dm/trap.scr, 26)
$red2 ^

^~^~^ Script Error: command 'hide' applied to NULL listener

$red3 hide (maps/dm/trap.scr, 27)
$red3 ^

^~^~^ Script Error: command 'hide' applied to NULL listener

$red4 hide (maps/dm/trap.scr, 28)
$red4 ^

^~^~^ Script Error: command 'hide' applied to NULL listener

$red5 hide (maps/dm/trap.scr, 29)
$red5 ^

^~^~^ Script Error: command 'hide' applied to NULL listener

$red6 hide (maps/dm/trap.scr, 30)
$red6 ^

^~^~^ Script Error: command 'hide' applied to NULL listener

$red7 hide (maps/dm/trap.scr, 31)
$red7 ^

^~^~^ Script Error: command 'hide' applied to NULL listener

$red8 hide (maps/dm/trap.scr, 32)
$red8 ^

^~^~^ Script Error: command 'hide' applied to NULL listener

$green1 hide (maps/dm/trap.scr, 34)
$green1 ^

^~^~^ Script Error: command 'hide' applied to NULL listener

$green2 hide (maps/dm/trap.scr, 35)
$green2 ^

^~^~^ Script Error: command 'hide' applied to NULL listener

$green3 hide (maps/dm/trap.scr, 36)
$green3 ^

^~^~^ Script Error: command 'hide' applied to NULL listener

$green4 hide (maps/dm/trap.scr, 37)
$green4 ^

^~^~^ Script Error: command 'hide' applied to NULL listener

$green5 hide (maps/dm/trap.scr, 38)
$green5 ^

^~^~^ Script Error: command 'hide' applied to NULL listener

$green6 hide (maps/dm/trap.scr, 39)
$green6 ^

^~^~^ Script Error: command 'hide' applied to NULL listener

$green7 hide (maps/dm/trap.scr, 40)
$green7 ^

^~^~^ Script Error: command 'hide' applied to NULL listener

$green8 hide (maps/dm/trap.scr, 41)
$green8 ^

^~^~^ Script Error: command 'hide' applied to NULL listener

$tc2 hide (maps/dm/trap.scr, 43)
$tc2 ^

^~^~^ Script Error: command 'hide' applied to NULL listener

$tc3 hide (maps/dm/trap.scr, 44)
$tc3 ^

^~^~^ Script Error: command 'hide' applied to NULL listener

$tc4 hide (maps/dm/trap.scr, 45)
$tc4 ^

^~^~^ Script Error: command 'hide' applied to NULL listener

$tc5 hide (maps/dm/trap.scr, 46)
$tc5 ^

^~^~^ Script Error: command 'hide' applied to NULL listener

$tc6 hide (maps/dm/trap.scr, 47)
$tc6 ^

^~^~^ Script Error: command 'hide' applied to NULL listener

$tc7 hide (maps/dm/trap.scr, 48)
$tc7 ^

^~^~^ Script Error: command 'hide' applied to NULL listener

$tc8 hide (maps/dm/trap.scr, 49)
$tc8 ^

^~^~^ Script Error: command 'hide' applied to NULL listener

Posted: Tue Jan 14, 2003 8:39 am
by jv_map
// Trap
// ARCHITECTURE:KcAX19.
// SCRIPTING: KcAX19
main:

// set scoreboard messages
setcvar "g_obj_alliedtext1" ""
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""

setcvar "g_obj_axistext1" "
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""

setcvar "g_scoreboardpic" ""

// call additional stuff for playing this map round based is needed
if(level.roundbased)
thread roundbasedthread

level.script = "maps/dm/castraining.scr"

level waitTill spawn

$red1 hide
$red2 hide
$red3 hide
$red4 hide
$red5 hide
$red6 hide
$red7 hide
$red8 hide

$green1 hide
$green2 hide
$green3 hide
$green4 hide
$green5 hide
$green6 hide
$green7 hide
$green8 hide

$tc2 hide
$tc3 hide
$tc4 hide
$tc5 hide
$tc6 hide
$tc7 hide
$tc8 hide


exec global/DMprecache.scr

//level waittill spawn :oops:

thread enter
thread wrong
thread right


end

enter:

wait 5
$enter moveleft 100
$enter waitmove

end

right:

$tc1 waittill trigger

$block1 movedown 100
wait 5
$green1 show
$tc2 show

goto nextcorrect1

end

nextcorrect1:

$tc2 waittill trigger

$block2 movedown 100
wait 5
$green2 show
$tc3 show

goto nextcorrect2

end

nextcorrect2:

$tc3 waittill trigger

$block3 movedown 100
wait 5
$green3 show
$tc4 show

goto nextcorrect3

end

nextcorrect3:

$tc4 waittill trigger

$block4 movedown 100
wait 5
$green4 show
$tc5 show

goto nextcorrect4

end

nextcorrect4:

$tc5 waittill trigger
$block5 movedown 100
wait 5
$green5 show
$tc6 show

goto nextcorrect5

end

nextcorrect5:

$tc6 waittill trigger
$block6 movedown 100
wait 5
$green6 show
$tc7 show

goto nextcorrect6

end

nextcorrect6:

$tc7 waittill trigger
$block7 movedown 100
wait 5
$green7 show
$tc8 show

goto nextcorrect7

end

nextcorrect7:

$tc8 waittill trigger
$block8 movedown 100
wait 5
$green8 show

goto exit

end

wrong1:

$t2 waittill trigger
$block2 movedown 100
wait 5
$red2 show

goto waterfill

end

wrong2:
$t3 waittill trigger
$block3 movedown 100
wait 5
$red3 show

goto waterfill

end

wrong3:
$t4 waittill trigger
$block4 movedown 100
wait 5
$red4 show

goto waterfill

end

wrong4:
$t5 waittill trigger
$block5 movedown 100
wait 5
$red5 show

goto waterfill

end

wrong5:
$t6 waittill trigger
$block6 movedown 100
wait 5
$red6 show

goto waterfill

end

wrong6:
$t7 waittill trigger
$block7 movedown 100
wait 5
$red7 show

goto waterfill

end

wrong7:
$t8 waittill trigger
$block8 movedown 100
wait 5
$red8 show

goto waterfill

end

Posted: Tue Jan 14, 2003 10:22 am
by Guest
i didnt think changeing a capital letter would......and it didnt :(
still the same prob nothing responds

Posted: Tue Jan 14, 2003 10:28 am
by FeuerFrei
I see 2x "level waittill spawn" in jv's latest post..
The first should be prespawn?

My 2 cents...

Posted: Tue Jan 14, 2003 11:29 am
by jv_map
Sorry didn't notice that one. You don't need it.

The difference is not changing a capital letter but changing prespawn into spawn.

Posted: Wed Jan 15, 2003 1:27 am
by Guest
but if u have a look at my first post u will see prespawn so jv_map has copyed the script wrong and posted it with out it thats y i didnt take notice of it thats all.