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[NEW MAP] Assault Course (puzzles/logic/agilty)
Posted: Tue Sep 11, 2007 5:48 pm
by Private_Ryan
hi,
been mapping for a few months now and i came up with this idea...dont know if its been done b4, but its sum@ different neways..
got a "worth downloading" from a mod of filefront and got a main page spot
neways heres the link, enjoy!
http://medalofhonor.filefront.com/file/ ... Full;82656
screen shots available at link
Posted: Tue Sep 11, 2007 7:33 pm
by erick
I played that one. It is complicated.
Posted: Wed Sep 12, 2007 1:23 pm
by bdbodger
No SS's

Posted: Wed Sep 12, 2007 2:16 pm
by PKM
bdbodger wrote:No SS's

there's a couple over at medalofhonorfiles.com, bd .
Posted: Wed Sep 12, 2007 4:57 pm
by k47a
I really like the idea of your map! Also, you did a nice job with scripting. What I don't like is the sloppy texturing:
I tried twice to get through the map but then I quit, simply because there are too many texture and other bugs (also fell off the map), because the dimensions seem strange from time to time, because the textures are boring and don't even fit. I also wondered if all the black and grey textures are there on purpose, they're confusing and, um, ugly.
Sorry for the harsh words, but imo it's a pity you seem to only have paid attention to the scripted things, and not to how the map looks - a shame, as your map might have quite some potential, I think.
Posted: Thu Sep 13, 2007 1:53 am
by Private_Ryan
ty for any1 who tried it out
and no ur comments arnt "harsh", any feed back is
only a bonus to me so i can improve future maps. this is the 3rd and biggest map i made, first time i used scripting, caulking and LOD terrain
the idea of the textures was to make the player uncomfortable and/or confussed + the assault course theme was the main element.
this was a training map for me so i could understand mohrad a lil better, the end result was much better than i had ever expected so for the first time i made a map public
i know now that an "eye for detail" is sumthing ill have to work on, cuz of the multiple-bugs, textures and extremely bad scaling!!
next map is called "Major Murdocks Mansion" asthetics prioritised this time

Posted: Tue Sep 25, 2007 4:42 pm
by Elgan
if ur still working on this, i was thinking of making a similar map, but just a tiny demo, nothing fancy for soem wall climbing, rope climbing, monkey bars , pipe climbing and hug wall anims i found in fakk,
btw love the idea,