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lol i need some help again

Posted: Sat Sep 22, 2007 12:34 am
by PiojoL
how i can do a screen load or loadscreen.

i dont find a tutorial

Posted: Sat Sep 22, 2007 12:51 am
by PKM

Posted: Sat Sep 22, 2007 4:20 am
by erick
That is the same link I posted in your other question.

screenshot

Posted: Sat Sep 22, 2007 4:31 am
by tltrude
Maybe he is asking how to make a screenshot for a loadscreen.

Posted: Sat Sep 22, 2007 4:46 pm
by PKM
oh then f12 and crop
or f10 (if using mohaa4dummies) remove hud & compass, then f12
or
f8 (if using fraps)
or
or f10 (if using mohaa4dummies) remove hud & compass, then f8

Posted: Sun Sep 23, 2007 3:21 pm
by PiojoL
ptm i cant do a screenload , i do all of tutorial but i cant, because i follow all steps of the tutorial but the screen load show me a picture with not textura, like a wall with not textura in the game. maybe the picture needs do 512x512 and 32color??

Posted: Sun Sep 23, 2007 6:03 pm
by *GCC*Nigel
On most keyboards there is a "Print Scr" button above the insert key that will take a screenshot. It gets copied to your clipboard so you have to paste it into a picture editor or something (Paint, Photoshop, etc)

Posted: Fri Sep 28, 2007 10:20 pm
by PiojoL
I find the problem i need a screen shot with all caracters of the tutorial

512x512px 32-bit and .tga


thanks

Posted: Sat Sep 29, 2007 11:34 am
by Imagination
contrary to popular belief it doesn't have to be a TGA it can be JPEG you just have to have your lil script right and your image in the right folder/directory-of course i might be talking sheit cos im alot hungover but I believe it to be right :)

Posted: Sat Sep 29, 2007 2:37 pm
by jv_map
Yes you are perfectly right :) . I recommend using a 24-bit image (preferably .jpg, too) as they consume only 75% of the video card memory compared to a 32-bit image. This can be quite significant as the loading screen is typically large (high res), whereas (if done properly) the loading screen looks just the same.