custom viewmodelanim?
Posted: Mon Sep 24, 2007 10:45 pm
Hey guys. Im having trouble ceating a custom viewmodel anim.
Lets say in an fps base file i have an anim link named:
garand_dive
Then in the state file, i do:
The anim will not work :\ changing weapon will spawn no error saying "cant find unarmed_dive" etc.
BUTTTTTTTT, if i call my link
garand_charge
Now we all know only the grenade has a viewmodel for charge,.
Then in the state file
My anim works! if i change weapon to grenade, it plays the nade anim, if i hoolster i get "cant find unarmed_charge viewmodel" hm hm?
I tried putting "dive garand_dive.skc" in the m1garand.tik.
Any ideas? I wanted to add some viewmodel anims
. I always thought in the past my view model anims for rolling o whatever were made wrong :S, now i find the linking is wrong.
Lets say in an fps base file i have an anim link named:
garand_dive
Then in the state file, i do:
Code: Select all
entrycommands
{
viewmodelanim dive
}
The anim will not work :\ changing weapon will spawn no error saying "cant find unarmed_dive" etc.
BUTTTTTTTT, if i call my link
garand_charge
Now we all know only the grenade has a viewmodel for charge,.
Then in the state file
Code: Select all
entrycommands
{
viewmodelanim charge
}
My anim works! if i change weapon to grenade, it plays the nade anim, if i hoolster i get "cant find unarmed_charge viewmodel" hm hm?
I tried putting "dive garand_dive.skc" in the m1garand.tik.
Any ideas? I wanted to add some viewmodel anims