Compiling VIS never finishes.
Moderator: Moderators
- StarGeneral
- Sergeant
- Posts: 67
- Joined: Wed Oct 17, 2007 5:21 am
Compiling VIS never finishes.
I just added some more light to my small map, and expected the compile to take about 13 mins, it never finished in an hour! WTH!?
Its not a very big map okay, its actually really small, I set my compiler to fast vis and fast light, that help the VIS part, but the Radiosity lighting is still taking for freaking ever, what can I do to speed up my complie?
Its not a very big map okay, its actually really small, I set my compiler to fast vis and fast light, that help the VIS part, but the Radiosity lighting is still taking for freaking ever, what can I do to speed up my complie?
"Si vis pacem, para bellum."
"If you want peace, prepare for war."
"If you want peace, prepare for war."
- StarGeneral
- Sergeant
- Posts: 67
- Joined: Wed Oct 17, 2007 5:21 am
nm
Never mind, I fixed the problem myself 
Have one of the moderators delete this topic please .
Have one of the moderators delete this topic please .
"Si vis pacem, para bellum."
"If you want peace, prepare for war."
"If you want peace, prepare for war."
-
|W*A*R| Troden Gore
- Lance Corporal
- Posts: 19
- Joined: Mon Aug 27, 2007 10:04 am
-
Imagination
- Sergeant
- Posts: 56
- Joined: Thu May 04, 2006 7:35 am
You should not use caulk or nodraw on your sky box. Just the sky texture.|W*A*R| Troden Gore wrote:i have had this problem on a map of mine, i had to delete my sky box and make a new one using no draw textures instead of caulk
"all the governments in the world are corrupt and in the hands of the Illuminati"
-
PKM
- General
- Posts: 1888
- Joined: Tue Aug 09, 2005 4:43 pm
- Location: Philadelpia but stuck in San Antonio TX (hell)
define not using caulk on skybox . can the skybox be made of caulked brushes and the ''inward'' facing brushes use a sky texture or do not use the caulk texture on any of the sky box brush's faces ?hogleg wrote:You should not use caulk or nodraw on your sky box. Just the sky texture.|W*A*R| Troden Gore wrote:i have had this problem on a map of mine, i had to delete my sky box and make a new one using no draw textures instead of caulk
i'm not f****** angry, i'm from philadelphia .


Don't use caulk at all on the sky box. I have my sky texture selected when making the box. Don't try to scale it either. You should use sky caulk only if your going for that foggy look and not using a texture.
Thats always been my impression
Thats always been my impression
"all the governments in the world are corrupt and in the hands of the Illuminati"
Try throwing a grenade at a skybox with caulk on the outside of it the grenade will bounce off the skybox . With only a sky texture on it the grenade will dissapear never to be seen again . Try putting caulk on the sides of a water brush the water will become solid . Caulk changes the brush it is used on it makes water solid changes the way a skybox works and makes grates solid so you can't shoot through them I think . It can't be seen but it does not mean it isn't there a caulk wall will stop you just the same . It is solid and structural . There is also the surfaceparms to think about . If you use caulk you are mixing surfaceparms on a single brush .
textures/sky/m5l2
{
qer_keyword utility
qer_keyword sky
surfaceparm nolightmap
surfaceparm noimpact
surfaceparm sky
skyParms env/m5l2 512 -
}
-
|W*A*R| Troden Gore
- Lance Corporal
- Posts: 19
- Joined: Mon Aug 27, 2007 10:04 am
i was gonna ask WHY but someone answerd me b4 i could ask the question.hogleg wrote:You should not use caulk or nodraw on your sky box. Just the sky texture.|W*A*R| Troden Gore wrote:i have had this problem on a map of mine, i had to delete my sky box and make a new one using no draw textures instead of caulk
this info shoulda been added to the tutorial, the my first room one i belive it was.bdbodger wrote:Try throwing a grenade at a skybox with caulk on the outside of it the grenade will bounce off the skybox . With only a sky texture on it the grenade will dissapear never to be seen again . Try putting caulk on the sides of a water brush the water will become solid . Caulk changes the brush it is used on it makes water solid changes the way a skybox works and makes grates solid so you can't shoot through them I think . It can't be seen but it does not mean it isn't there a caulk wall will stop you just the same . It is solid and structural . There is also the surfaceparms to think about . If you use caulk you are mixing surfaceparms on a single brush .
textures/sky/m5l2
{
qer_keyword utility
qer_keyword sky
surfaceparm nolightmap
surfaceparm noimpact
surfaceparm sky
skyParms env/m5l2 512 -
}
thanks bdbodger
-
PKM
- General
- Posts: 1888
- Joined: Tue Aug 09, 2005 4:43 pm
- Location: Philadelpia but stuck in San Antonio TX (hell)
i may have a glitch but i've always made my skyboxes out of caulk and only sky textured the inside faces and never had nades or rockets bounce of any part of the sky . i completely agree that the reasoning you wrote fully supports your factoid, bd but it doesn't support what happens when i map .bdbodger wrote:Try throwing a grenade at a skybox with caulk on the outside of it the grenade will bounce off the skybox . .....
odd .
i'm not f****** angry, i'm from philadelphia .


Hmm I guess you are right but still not a good ideaPKM wrote:i may have a glitch but i've always made my skyboxes out of caulk and only sky textured the inside faces and never had nades or rockets bounce of any part of the sky . i completely agree that the reasoning you wrote fully supports your factoid, bd but it doesn't support what happens when i map .bdbodger wrote:Try throwing a grenade at a skybox with caulk on the outside of it the grenade will bounce off the skybox . .....
odd .

