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Frankensteins Castle A Halloween Mod
Posted: Mon Oct 22, 2007 8:25 am
by bdbodger
Head over to MRU and give my entry in to the Halloween mod contest a try it is lots of fun Muhahahaha
Frankensteins_castle.zip

Posted: Mon Oct 22, 2007 2:11 pm
by Gen Cobra
Is that southern france? lol Nice mod. I like it.
Posted: Mon Oct 22, 2007 2:26 pm
by |W*A*R| Troden Gore
totally awesome, loved it, i like the supprise npc's that come out no where half the time
Posted: Mon Oct 22, 2007 2:38 pm
by bdbodger
Posted: Tue Oct 23, 2007 10:35 pm
by bdbodger
Opps somehow the coffin's skd model was not in the pk3 . I updated the link with the new zip file

Posted: Wed Oct 24, 2007 12:32 am
by ViPER
Once again, great Job- The skeleton is just awesome.
just two things -
My nades look like this - Is this right - Im not sure if SH is the cause but thought id check?
Also - can the monsters be made available as player skins ? - That would be very cool.
Posted: Wed Oct 24, 2007 8:11 am
by bdbodger
Well for some reason the shader is wrong must be SH why don't you try in aa . You can see the nad in the pictures above . You can try coping the shader over to SH maybe that will help . You might try converting the ai to player skins don't see why not although the skeketon isn't perfect may look off in first person . The arms are a separate .skd though . The rest are mainly texture mods except for frankensteins head .
Posted: Sun Oct 28, 2007 8:53 am
by STORMnl
i play it in SH and i do see the nade pumpkin,,nice work bdbodger
Posted: Sun Oct 28, 2007 9:58 am
by bdbodger
STORMnl wrote:i play it in SH and i do see the nade pumpkin,,nice work bdbodger
Thats good . I wonder why Viper is having a problem even the skeleton in his picture looks off . I can't tell what texture that is on the nade , can't tell if it is the right texture but looks off or the wrong texture .
Posted: Mon Oct 29, 2007 7:39 am
by jv_map
No moh for me atm but this looks
very good! Awesome
