Black and white model?
Moderator: Moderators
- GunFreak_X
- Lance Corporal
- Posts: 12
- Joined: Thu Dec 28, 2006 1:11 am
Black and white model?
i followed a tutorial on skinning/modelling on a site and the final result was a weird demented airborne shape but black and white checked kind of thing. I dont know what i did wrong though :S ANy ideas what i did?
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PKM
- General
- Posts: 1888
- Joined: Tue Aug 09, 2005 4:43 pm
- Location: Philadelpia but stuck in San Antonio TX (hell)
post a screenshot but it sounds like the .shader file is not reading the ''path'' to the textures . double check the .tik shader names match the .shader names and the directory path in the .shader matches what you have in your custom pk3 . finally check to make sure your texture names match those given in the .shader .
ie.
if your .tik file has this in it...
*in most cases can be .jpg instead unless using transparency
ie.
if your .tik file has this in it...
your .shader better have this in it...path models/human/heads
skelmodel dakhead.skd
surface head shader custom_name
and the name of the actual texture should be custom_name.tga* and in the correct folder after textures folder (a subdirectory to the textures directory)custom_name
{
qer_editorimage textures/custom_skin/custom_name.tga
{
map textures/custom_skin/custom_name.tga
rgbGen lightingSpherical
}
}
*in most cases can be .jpg instead unless using transparency
i'm not f****** angry, i'm from philadelphia .

