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Convert distances from real world?
Posted: Wed Nov 28, 2007 12:35 am
by tuxcayc
Hi,
My brother and I are working making a building that exists in the real world. Now, i was thinking, to make its development more accurate, it's there a way to convert distances from the real world (meters, feet, whatever) to points in the MOHRADIANT editor?
If there is a way... it would be totally awesome.
Thanks a lot for your help!
tuxcayc.
Posted: Wed Nov 28, 2007 2:05 am
by bdbodger
As I remember 1 foot = 16 units The player is 96 units tall 96 / 16 = 6 feet
Posted: Wed Nov 28, 2007 3:20 am
by tuxcayc
So... if 1 foot are 0.3048 meters, 1 meter are 52,5 units from the game.
Right?
Sorry for my maths, if someone corrects me

But im pretty sure it should be that.
Thanks.
Bye.
scale
Posted: Wed Nov 28, 2007 3:30 am
by tltrude
This is in the model ".tik" files.
scale 0.52 // Set default scale to 16/30.5 since world is in 16 units per foot and model is in cm's.
52 units per meter would seem more logical to me because the grid does not like half units. If you make things to exact scale, you will probably find it is hard to move around in the game. The player, and the other models have invisable boxes around them. Yes, a player is 96 units tall, but he also has a 32x32 box around him.
Most people use a player spawn as a guide to see how well players will fit -- has the same scale as a player. But, the box around the player changes when he uses a ladder, or squats down. So, you need to allow for more clearence then just 32x32 in tight places.
Hope that helps.
Posted: Wed Nov 28, 2007 4:36 am
by NaotoKhan
Here is a great resource especially when you are making a real-world map:
Dimensions in mapping
In fact, the whole
Rjukan Project is one of the best reference sites out there for mapping, it's invaluable.
Posted: Wed Nov 28, 2007 7:41 am
by jv_map
I usually take 50 units as a meter, but certainly 52 or 52.5 are good choices as well. If it looks right, it's right

Posted: Wed Nov 28, 2007 1:56 pm
by PKM
this is rookie's small .exe you can put anywhere that converts world units (cm, m, ft) into quake units...
quake3 calculator
Posted: Wed Nov 28, 2007 2:40 pm
by tuxcayc
PKM wrote:this is rookie's small .exe you can put anywhere that converts world units (cm, m, ft) into quake units...
quake3 calculator
That looks really great

I'll try making my home, it's small, so it will be fast... I hope.
Thanks for all the responses.
Bye.
tuxcayc
Posted: Wed Nov 28, 2007 5:01 pm
by PKM
common mistake when people make their first map and it happens to be their home....make the halways a little wider and the area for a door to open to bigger .
Posted: Thu Nov 29, 2007 6:50 am
by wacko
jupp, u will have to decide on whether it'll be the right scale or the right feel. In most Egoshooters u have a rather distorted FOV to compensate the fact that u can't easily move ur eyes from side to side.
For a good start, u'll have to try out different dimensions or find and take appropriate ones in the stock maps. E.g., in Stalingrad, mohdm6, there are rooms with height 224units (i.e. 4.26m

), door size 128 x 64 (i.e. 2.4m x 1.2m). This of course is a far cry from reality, but ingame it's looking fine and plays smoothly.
Posted: Fri Nov 30, 2007 4:00 am
by StarGeneral
I wish I would have had that tool last week when I was working on mapping my middle school...instead I had to do it by memory and feel, and it looks good but not great.
If you serious enough to do the measurements than go for it! and good luck
