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Textures too light...

Posted: Sun Dec 16, 2007 4:06 pm
by Aquamarin
Hello!
My problem is:
i use a lot of no-shader-textures, and after compiling the non-shader-textures are too light. They are shine to brightly, that it looks like a fog...
Is there any way to give them some darker ambiente ( in worldspawn i use ambientlight 7 7 7, but it have NO effect to the textures ), or can i use some entries like "no lightmap" or something?
THX for Help!!!
Aqua

Posted: Sun Dec 16, 2007 4:14 pm
by bdbodger
Thats the way it is you have to use your graphics program to darken it .

Posted: Tue Dec 18, 2007 3:10 pm
by Aquamarin
Ok - other way...
Is there any posibillity to make an entry for the whole non-shader-textures?
I try to write shaders for all this textures, but thats hours of work...
And what does an entry like "surfaceparm nolightmap" or something else?

Thx for explaining!

Aqua

PS:
By the last compile is see, that the Mbuilder stop compiling directly after compiling the static_models... Theres no "compress light" or something...
Is it possible that thats the reason for the bright textures? And what can it be?

Posted: Fri Jan 04, 2008 9:26 am
by Aquamarin
So - finaly i wrote shader for all textures, and so all looks fine.