Textures too light...
Posted: Sun Dec 16, 2007 4:06 pm
Hello!
My problem is:
i use a lot of no-shader-textures, and after compiling the non-shader-textures are too light. They are shine to brightly, that it looks like a fog...
Is there any way to give them some darker ambiente ( in worldspawn i use ambientlight 7 7 7, but it have NO effect to the textures ), or can i use some entries like "no lightmap" or something?
THX for Help!!!
Aqua
My problem is:
i use a lot of no-shader-textures, and after compiling the non-shader-textures are too light. They are shine to brightly, that it looks like a fog...
Is there any way to give them some darker ambiente ( in worldspawn i use ambientlight 7 7 7, but it have NO effect to the textures ), or can i use some entries like "no lightmap" or something?
THX for Help!!!
Aqua