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Disappearing Textures
Posted: Tue Jan 01, 2008 10:47 pm
by Wyvern
I got some textures which are textured in radiant however they wont draw ingame. I'm still in the early stages in my map and it happened to those 2 textures so far and it only happened in this room (yet):
general_industrial/deckgrate_set1 (The fence)
general_industrial/deckgrate_set1b (The beams)
I tried to remake the brushes and copying working brushes. It still didn't appear in game.
here are 2 screenshots:
so i wonder how this happens and how to resolve it.
thanks
Wyvern
brush
Posted: Tue Jan 01, 2008 10:55 pm
by tltrude
Use normal brushes with "nodraw" texture on 5 sides. Don't use the grate texture for the rails -- use a metal texture.
Re: brush
Posted: Tue Jan 01, 2008 11:05 pm
by Wyvern
tltrude wrote:Use normal brushes with "nodraw" texture on 5 sides. Don't use the grate texture for the rails -- use a metal texture.
- It already has 'nodraw' on 5 sides
- the 'general_industrial/deckgrate_set1b' for the rails is actually a metal texture and not a grade (checked the shader file and the surfaceparm was metal and that was the only surfaceparm). And any other texture for the rails doesn't resolve it either. I tested a wooden and an other metal texture.
an other notable thing is that you just hear the sound of the metal when walking on it. when shooting on it it works like a fence aswell (some bullets go trough and others land the invisible fence)
Posted: Tue Jan 01, 2008 11:58 pm
by PKM
i'm curious as to the ''extended'' ladder texture there .
Posted: Wed Jan 02, 2008 12:35 am
by Wyvern
PKM wrote:i'm curious as to the ''extended'' ladder texture there .
yes it looks wierd but i got it from a tut here as my ladders were messed up when it came to going down a ladder.
/t.php?id=89
unit
Posted: Wed Jan 02, 2008 7:05 am
by tltrude
Try moving the whole walkway up one unit. Sometimes the Vis compile fails on major grid lines.
Posted: Wed Jan 02, 2008 4:34 pm
by neillomax
Don't SOME of those grate textures only "texture" one side ? I'm sure it does. Try another.
The ladder......... not only does the ladder brush go the wrong way at the top, is it actually high enough so the player can get off at the top ? Try extending it another 8 or 12 units above the top of the ladder.
Posted: Wed Jan 02, 2008 4:43 pm
by PKM
extending the ladder texture by 24u (3X8u) above the actual ladder brushe(s) allows the player to get ''on'' and ''off'' the ladder .
Posted: Sat Jan 05, 2008 4:44 pm
by Wyvern
ok i still dont have any clue how this happened but they appeared again suddenly after making some tunnel that went under it

Posted: Sat Jan 05, 2008 8:23 pm
by erick
Well then, your problem is solved.
Posted: Sun Jan 06, 2008 6:17 pm
by knifepoint
i have the same problem. im editing obj1 for a vid. i create a building on there 3 times. the 1st time there were a few brushes that wernt showing the texture so i rip the whole building down and remake it. the 2nd time there were loads of textures missing. so i rip it down again. ive made it again and there is a part of 2 walls that is missing the texture and one side of a door frame. and a part of ground that i had to redo. i have done some work on another part of the map after making this building and there is nothing wrong with that.
imge 1
imge 2
imge 3
Posted: Mon Jan 07, 2008 12:17 am
by erick
Just make a brush (that is inside your skybox, and that doesn't cover any other brushes fully and then click select-complete tall. And see if it selects anything. If it does, delete it. I have never had problems like this.
vis
Posted: Mon Jan 07, 2008 7:50 pm
by tltrude
There is something that the vis compile can't figure out, so it makes mistakes. It could be overlaping brushes, or duplacate brushes. But, they are usually fixed by rebuilding.
Try copying parts of the world to a new map. After you get enough, compile it and see if the bad building still has missing brushes. The goal is to copy everything, a bit at a time, to the new map and leave the bad stuff behind.
Posted: Mon Jan 07, 2008 10:41 pm
by knifepoint
i use csg subtract so i dont think its overlaping brushes. but ill try and copy and paste the parts to a new map
Posted: Tue Jan 08, 2008 12:18 am
by PKM
knifepoint wrote:i use csg subtract
solved, first !