Ive seen this in single player maps before but not sure how to get rid of it. The skybox wall will lighten depending on my player viewangle when I add a little fog.
Are the sky box brushes textured the same on all sides? Don't use caulk or nodraw on any of the faces. You can also try increasing the farplane distance.
I only texture the inside and caulk the outside - I have rarely seen this before - but now I know what it is.
Hate to texture all that surface - I chose common black, we will see how that works. Other than textureing with sky are there any other good alternatives?
Use sky caulk . I think the effect you are seeing is because the part of the brush you are looking at is beyond the farplane so does not draw but when you move your head then part of the brush that is within the farplane distance draws the brush and the sky looks normal . I wouldn't use fog with any thing other than sky caulk .
Yea - still a problem after trying black on all other sides and even tried sky on all sides and I tried cutting each skybox wall into quarters. I also replaced the shader with a stock sky shader.
I will try the skycaulk on the back - But I think, bdbodger your telling me to replace the skybox texture with skycaulk if I want fog. I will try both
Caulk only fixed it - but only to sacrifice the use of sky texture. I wanted both though and your suggestions helped me create a solution.
here is what finally works -
I textured the skybox with sky caulk - then I copied the skybox and scaled it down to fit just inside itself. I made the smaller box a script object and textured it with nodraw and then textured the inside with the custom sky texture.
With use of global/weather the lighting effect lights up the sky. How is this color set? I've seen white (that's what I want) - I've also seen other colors - but here i get this purple color. I tried to change the farplane color with no effect on the flash.
Maybe its time for a new lightning effect. Make a lightning bolt texture! It would have to be a see-through texture/shader -- like a corona texture/shader. Then apply it to a non-solid script object brush, and use a random hide/show thread in the script. It should also be easy to add a huge dynamic light and sound.
Just a thought -- probably wouldn't look right unless the clouds above also light up. If part of your sky is a script object, maybe it will light up!