Page 1 of 1
DM Maps to OBJ Maps - Respawn problem
Posted: Sun Jan 06, 2008 9:32 am
by PetSeL
Hi all,
I have some kind of error with a missing script command i think and was hoping if somebody inhere can help me out..
I have rescripted Remagen to an Obj-Gametype.
But for some reason when players get killed in game (by opponent) and they switch to the other team they get back "alive" in the current Obj-Round... Wich is not very good..
Also i noticed that when some players a playing this objective match and a spectator joins after 2 mins that the round started let's say, he "also" gets spawned alive..
PROBLEM= i would like to have only 1 spawn moment at the beginning of the round just like in the Stock Objective Maps.
Can anybody help me out on this? I searched allready on the forums here but didn't found anything about that certain issue.
Thx in advance
Posted: Sun Jan 06, 2008 12:58 pm
by jv_map
Hi PetSel, welcome to .Map!
It's probably time to post your script and server config

Posted: Sun Jan 06, 2008 5:36 pm
by PetSeL
Thx for the welcome
Posted: Sun Jan 06, 2008 7:58 pm
by Rookie One.pl
The problem you describe is the result of a bug in the game logic. It's being exploited on public servers extensively. Solving it with a script is very tricky. I remember inventing a fix for it some time ago but can't find it on my hard drive now.
Posted: Mon Jan 07, 2008 3:37 am
by JoeyC
try set allowjointime "5" in your server.cfg. Most servers are setup to this setting set allowjointime "30". 5 gives less time to switch. It is a known bug in moh since it came out.
Posted: Mon Jan 07, 2008 7:27 am
by ViPER
What game mode are you running - Team?
Is this for AA?
You could try running it in round-based and change the gametype to obj just before team win - then set it back.
Code: Select all
setcvar g_gametype 4
teamwin axis
setcvar g_gametype 3
Posted: Tue Jan 08, 2008 11:07 pm
by PetSeL
JoeyC wrote:try set allowjointime "5" in your server.cfg. Most servers are setup to this setting set allowjointime "30". 5 gives less time to switch. It is a known bug in moh since it came out.
gonna try it out
will give feedback soon
Posted: Tue Jan 08, 2008 11:08 pm
by PetSeL
Viper wrote:What game mode are you running - Team?
Is this for AA?
You could try running it in round-based and change the gametype to obj just before team win - then set it back.
Code: Select all
setcvar g_gametype 4
teamwin axis
setcvar g_gametype 3
Can u explain this code a bit more?
Posted: Tue Jan 08, 2008 11:13 pm
by ViPER
you didn't answer my questions?
That code will allow you to run dm maps in roundbased mode and via script conlude the objective script like it was in objective mode.
Posted: Tue Jan 08, 2008 11:28 pm
by PetSeL
Viper wrote:you didn't answer my questions?
That code will allow you to run dm maps in roundbased mode and via script conlude the objective script like it was in objective mode.
Ok , i will add that code and see if it works.
Will give feedback asap
Answer to your question? Yes this for MohAA.. (.Map :: MoHAA Mapping Forum Index)
Posted: Wed Jan 09, 2008 11:55 am
by PetSeL
hmm, i think i'm doing something wrong..
Could u show me where i should put the code in the above .scr Viper?
Posted: Sat Jan 19, 2008 8:47 am
by PetSeL
PetSeL wrote:JoeyC wrote:try set allowjointime "5" in your server.cfg. Most servers are setup to this setting set allowjointime "30". 5 gives less time to switch. It is a known bug in moh since it came out.
gonna try it out
will give feedback soon
I think its working
