Loading Screen bar taking over
Posted: Sun Feb 17, 2008 4:55 pm
I downloaded the CaskAmi Arena Pack (another great piece of work by the way
) and now the custom loading progress bar that they have for their maps has taken over all of the Stock Maps as well.
It turns the bar to this nasty green/yellow.
As far as I can tell everything else seems to work ok. I know I can just take it out but I'd like to know why it's doing that and how to stop it from taking over the Stock Maps.
I have added a link for the map files below just in case. It's a self extractor by the way.
Note that the sound folder ( C:\Program Files\EA GAMES\MOHAA\main\sound\amb_amigos3d) that usually accompanies this pack is not included in this file. I have done this as a seperate self extractor.
I did this for one of my buddies who isn't so comfortable with computers who was helping me test this out on his system.
Am I looking in the right place with this code, or am I way off?
CaskAmi Arena Pack
It turns the bar to this nasty green/yellow.
As far as I can tell everything else seems to work ok. I know I can just take it out but I'd like to know why it's doing that and how to stop it from taking over the Stock Maps.
I have added a link for the map files below just in case. It's a self extractor by the way.
Note that the sound folder ( C:\Program Files\EA GAMES\MOHAA\main\sound\amb_amigos3d) that usually accompanies this pack is not included in this file. I have done this as a seperate self extractor.
I did this for one of my buddies who isn't so comfortable with computers who was helping me test this out on his system.
Am I looking in the right place with this code, or am I way off?
Code: Select all
menu "" 640 481 NONE 1
resource
Label
{
name "default"
rect 0 0 640 480
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
borderstyle "NONE"
shader "textures/caskami_traveaux/intro.jpg"
}
resource
Label
{
name "loadingbar"
rect 194 450 246 22
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.50 0.50 0.50 0.00
borderstyle "NONE"
linkcvar "loadingbar"
statbar horizontal 0.2 0.95
statbar_tileshader textures/mohmenu/loadingbar
}
resource
Label
{
name "loadingbar_border"
rect 192 446 256 32
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
borderstyle "NONE"
shader "textures/mohmenu/loadingbar_border"
}
end.