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Adding music to map
Posted: Wed Feb 20, 2008 4:11 pm
by maverick
Hello all. I was just wondering if it is possible to put your own soundtrack to a multiplayer map. Im working on a best of movie locations map pack and wanting to add the movie music to each map. So far there a map for: Star Wars, Lord of the Rings, Pirates of the Caribbean, and Harry Potter. I plan on doing more movie locations then just those but i figured those would be a great place to start. If anyone would be interested in helpping with this map pack like making levels, writing scripts, and ect. it would be greatly appreciated, can't do everything myself.lol but yeah thanks for the help.
Posted: Wed Feb 20, 2008 7:01 pm
by ViPER
One way you could make your own .mus file - look in
music
place your mp3 in the sound folder like
sound/amb
and execute it from your map
exec global/ambient.scr mymap
Posted: Thu Feb 21, 2008 10:30 pm
by maverick
Ok. could u explain it a little more in depth? im kinda slow when it comes to things like that. I can construct the map but when it comes to anything other than building im lost. so yeah, maybe a little dumed down or something. thanks again
Posted: Fri Feb 22, 2008 12:31 am
by PKM
.mus file ...
using notepad, copy and paste . changing red
path sound/amb <---path where the file is
normal YOUR-SOUND-FILE.wav // Plays over entire level <---Name of file
!normal volume 1
!normal loop
//Music Recommendation
//mus_09a_action.mp3
//Just in case we can get multiple ambiences working...
//normal Amb_M5_BridgeInt.mp3 // Player Start
//!normal volume 1
//!normal loop
save as
yourmapname.mus (txt file)
then in your map's .scr file under
level script add...
exec global/ambient.scr your-.mus-name
save your map's .scr .
place in maps/dm
create a folder/directory named ''music'' in your .pk3
place your .mus file inside
place your sound file in the directory you noted in the map's .mus file (ie. in this example mohaa\main\sound\amb)