AI act odd in multiplayer.
Posted: Thu Feb 21, 2008 4:00 am
For some reason, the AI in my multiplayer map mis-behave. A friend and I tested the map and discovered that it worked perfectly when solo. This went for the computer I built the map on and his computer, which is running stock MOHAA equipment only. (no mods) The problems occur when both of us are in the same map.
Sometimes, the AI will only attack the first person to turn the corner, and will not bother the other player. The first player can resume hiding and the AI will not attack the second player - even if he is the only one visible. Even if he is standing in front of them!
Also, there are times when one player dies, and all bots that were targeting that player resume standing mode.
***My friend was using a windows Vista laptop that does not support open GL graphics, as required by MOHAA.
Does this happen often and is it something that is wrong with the map? Or is it just crappy Vista with only 488k RAM?
Sidenote, Vista must host when playing my XP, or Vista simply crashes.
Sometimes, the AI will only attack the first person to turn the corner, and will not bother the other player. The first player can resume hiding and the AI will not attack the second player - even if he is the only one visible. Even if he is standing in front of them!
Also, there are times when one player dies, and all bots that were targeting that player resume standing mode.
***My friend was using a windows Vista laptop that does not support open GL graphics, as required by MOHAA.
Does this happen often and is it something that is wrong with the map? Or is it just crappy Vista with only 488k RAM?
Sidenote, Vista must host when playing my XP, or Vista simply crashes.