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The Castle, map with mp ai (update)

Posted: Fri Feb 29, 2008 9:52 am
by sg.Pepper
http://pelec-herba.wz.cz/MOHAA/screens.htm

THIS IS COOP action with 3 AI, who follow player.

Medic can heal player, simply move close to him, often heal player.

I dont test map with live players (friends), it can be possible, but i dont know about behaviour of AI.

I plan to make this map like coop for live people (ali players), next time.


THE GOAL of this map is to liberate and then lead an Allied prisoners,

from German Castle prisons to the Allied truck outside.

When a prisoner is outside from Castle gate, near the truck, he is already free, and move

his self to the truck.

When you want to liberate prisoner, open prison and go close to prisoner.

Two prisoners are on the ground, one is on first flour, two are on second flour.


Axis win, when time is over.

TIP, make you budyes face to an enemy.

re

Posted: Thu Mar 06, 2008 12:16 pm
by sg.Pepper
hi, remember that bots follow you, so if they block some doors, go a bit far from doors, they follow u, then u can go through;
some people tell me already that it is dark so i change ambient light, for me is vision good, may be couse i have greater brightnes set in graph options menu of mohaa; it is MP map, but realy i make it for one man, in future i create it like MP CO-OP for allied, then may be MP mod for axis and ali; thnx for suggestions, try map and write next, i work on it, updates on
http://www.pelec-herba.wz.cz/

Posted: Thu Mar 06, 2008 5:52 pm
by hogleg
It was dark for me too. You should make 1st person default. I didn't feel like changing it and I hate 3rd person.

Looked like a pretty good map though :wink:

Posted: Mon Mar 10, 2008 5:39 pm
by sg.Pepper
you can change wiev to 1st person for you, look on readme.txt