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leafgroups and/or area portals

Posted: Sat Mar 08, 2008 5:18 pm
by Killerdude
Hope all these questions are not annoying everyone, I do try to 'search' for answers.

I have two separate rooms facing each other a small distance apart. Each room has a door facing the other rooms door with properly functioning areaportals (checked with r_tris). Next a vent system with a bunch of bends was added connecting the two rooms. At this point the compiler is telling me that the areaportal are not touching two areas. Makes sense because of the vent continuity. At first I was going to do leafgroups around the two rooms but if the two doors are open, both rooms would need to be drawn. Then I was going to put areaportals somewhere in the vents. Is there some way to stop the VIS continuity without adding a door or scripting areaportals?

ps before posting, I slipped a couple hint brushes in the vents to see if that would work. nope

Posted: Sat Mar 08, 2008 5:42 pm
by bdbodger
it should have worked if the vents where sealed are you sure there are no holes . There aren't any transparent textures are there .

Posted: Sat Mar 08, 2008 6:57 pm
by Killerdude
Thanks bd ... I did find a hole in the vent. The other thing I was doing wrong was only putting 1 hint brush in the vents. I realized that a second was need to make a separate 'space'.

Works great now !!!