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2015 modelling Program?

Posted: Wed Mar 19, 2008 2:17 am
by 211476
I doubt that the guys down at 2015 used Lightray to export an SKD, what program did they use? And why didn't they release a modeler in the tool pack? It would be a lot cheaper than pulling out $100? for a license

Posted: Wed Mar 19, 2008 8:50 am
by bdbodger
The SDK for Spearhead included plugins for 3Dmax 3 and 4 so I assume that is what they used for it I don't know what 2015 used but it was probably the same .

Re: 2015 modelling Program?

Posted: Wed Mar 19, 2008 11:12 am
by Killerdude
211476 wrote:I doubt that the guys down at 2015 used Lightray to export an SKD, what program did they use? And why didn't they release a modeler in the tool pack? It would be a lot cheaper than pulling out $100? for a license
$100 sounds pretty reasonable to me. I crindge when the price climbs to 3, 4 or more thousands of dollars like many AutoDesk products.

Posted: Wed Mar 19, 2008 11:48 am
by Rookie One.pl
Packaging a modeler with the SDK? Dude, do you even realize how much work needs to be put into creating a modeling program?

I'm working on import/export plugins for Blender, a free modeling program, as a means of exercise and research on the SKD and SKC formats for the OpenMoHAA project, can't say when they'll be ready, though.

Posted: Wed Mar 19, 2008 2:20 pm
by Devil_Dog
The SDK for Spearhead included plugins for 3Dmax 3 and 4
Are you saying I can make models with these?

Posted: Thu Mar 20, 2008 1:39 am
by 211476
do those plugins work with 3ds Max 5?

Posted: Thu Mar 20, 2008 9:55 am
by Rookie One.pl
Nope. The plugin API is changed each version and it's not backward-compatible.

Posted: Thu Mar 20, 2008 10:12 am
by bdbodger
Devil_Dog wrote:
The SDK for Spearhead included plugins for 3Dmax 3 and 4
Are you saying I can make models with these?
If you can even find those versions 3Dmax is up to version 8 or 9 right now . I don't know for sure but I think you would have exported an skl file and then used the skl_2_skX.exe utility included with the tools to convert to a mohaa or sh model . If you run skl_2_skX.exe in a cmd window with no paramaters it says

Code: Select all


************ ERROR ************
max2skl animname [-force] [-scale num] [-dest name]
                 [-ignore filename] [-origin originname] [-reverse]
                 [-verbose] [-nolod] [-noclampz] [-zeroz] [-noorigin]
                 [-clearz] [-clearxy] [-baseframe] [-maxbones num]
                 [-weightthreshold num]
                 [-offset x y z] [-clearx] [-cleary] [-loop]
                 [-zerox] [-zeroy] [-destdir dirname]
                 [-dest filename] [-ignoreflags] [-fps num]
                 [-newbaseframe]
                 [-morphbase filename] [-morphanim filename]
                 [-nologfile]
                 [-attachedModel]
                 [-doRotation]
                 [-animtype <fullbody|movement|action|hands|morphonly>]
                 [-speedscale scale]
                 [-mohaa]
notice the -mohaa paramater you would used that for a mohaa model and -newbaseframe for a new model. Now that I think about it Milkshape could also export an skl file but it has mohaa plugins so can't see the point in that accept that Milkshape exported skb files and I think skl_2_skX.exe created skd files .

Posted: Thu Mar 20, 2008 1:18 pm
by Devil_Dog
OK, thanks for explinations. Not really up with the modeling programs.

Posted: Thu Mar 20, 2008 10:28 pm
by Rookie One.pl
Milkshape's plugins are useless, they allowed for exporting static models only, and the SKL plugin for it didn't export everything properly.

There are exportes for Elite Force's SKL files, however, and I believe their format is compatible with MoHAA's. As Bodger said, you can use max_2_skl (a somewhat misleading name, eh?) to produce SKDs out of them.

Posted: Fri Mar 21, 2008 2:07 am
by 211476
can anyone at least tell me where I can download a trial of 3DS Max 3 or 4? I've searched and I cant find it

Posted: Fri Mar 21, 2008 6:30 am
by Rookie One.pl
Bodger already gave you a hint:
bdbodger wrote:If you can even find those versions 3Dmax is up to version 8 or 9 right now .
I don't think there are any trials you can download anymore.

Posted: Fri Mar 21, 2008 11:49 pm
by Devil_Dog
Try looking for a user forum or blog for the newer versions. Ask if any of them know where to get a copy of the older one.

Posted: Sat Mar 22, 2008 3:25 am
by 211476
Try looking for a user forum or blog for the newer versions. Ask if any of them know where to get a copy of the older one.
k thanks I'll do that. And if I do find it I'll send a copy to anyone here who needs it

Posted: Sat Mar 22, 2008 7:29 pm
by Salombo
Going through a lot of trouble for an old software.
LightRay3D will do just fine. The most up-to-date as far as I know.