Page 1 of 1

A CS map for MOHAA

Posted: Thu Mar 20, 2008 1:04 am
by 211476
Guess which one, I started it in the middle of thescarface mansion project I will continue this CS map after the other is done.
Image[/url]

Posted: Thu Mar 20, 2008 1:05 am
by 211476
I don't need any help on it, Yet

Posted: Fri Mar 21, 2008 1:58 am
by bighoss
Hmm this is just a suggestion you don't need to do it. Though if I were you I'd maybe try to find some higher res textures to use, because at the moment the ones that you are using seem stretched and very pixelated.

Posted: Fri Mar 21, 2008 3:55 am
by 211476
ya I know I just ripped the ones from CS 1.6. I'll upgrade to higher res textures later. Those were just for the picture

You guys think it is a good idea? Try to guess the map name

Posted: Fri Mar 21, 2008 6:25 am
by Rookie One.pl
Come on, anyone who's ever played CS will always recognize de_dust. :roll:

I believe there's already been a conversion of this map, by a NATO clan IIRC.

Posted: Fri Mar 21, 2008 9:56 am
by jv_map
That picture was taken from radiant right? Yes I also think it has been done before, don't know by whom though nor if it was good :?

Posted: Sat Mar 22, 2008 3:05 am
by 211476
yup right from radiant. If it has already been done I can't find it. Anyway, mine will be better. I have only played CS a couple of times but this is by far my favorite [map]. Is the obj to destroy the metal boxes?

Posted: Sun Dec 07, 2008 6:45 am
by Aprop
Textures from CS? Can anyone make pk3 and host them for me?

Posted: Wed Dec 10, 2008 1:52 am
by 211476
i seem to have lost the pk3 textures file

you can download the de dust wad here http://files.filefront.com/cs+dustwad/; ... einfo.html
extract them as jpegs ,make a shader for them
since most of the texture for dust are rock here is a free shader for you

Code: Select all

textures/dedust/XXXXX
{
	qer_keyword rock
	qer_keyword wall
	surfaceparm stone
	{
		map textures/dedust/XXXXX.jpg
		depthWrite
		rgbGen identity
	}
	{
		map $lightmap
		rgbGen identity
		blendFunc GL_DST_COLOR GL_ZERO
		depthFunc equal
	}
} 
and by the way cs textures are low res