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Progress Status

Posted: Sat Mar 22, 2008 4:09 pm
by wombat23
i managed to load mohaa maps with ioquake3. here are the first screenshots (ownage :P )
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textures are still missing

Posted: Sat Mar 22, 2008 5:53 pm
by 211476
kool

Posted: Sat Mar 22, 2008 6:20 pm
by m0d hippY
I agree, thats very cool indeed. And I love the avatar 211476! Zeppelin FTW!

Posted: Sun Mar 23, 2008 12:52 pm
by wombat23
there are no textures in the first picture because the pak files were missing.
here's a picture with textures (although some textures are not drawn because there's some issue with the shaders)

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Posted: Sun Mar 23, 2008 1:01 pm
by Rookie One.pl
I'm going for a walk right now, but when I come back, I'll try to fix the nextbundle shader issue. :)

Posted: Sun Mar 23, 2008 5:27 pm
by m0d hippY
Dang, you guys are doing awesome! Is there anything you want me to specifically start on? Iv'e been picking at things little by little, but no sign of progress with it yet, but since you got the maps and shaders working maybe I can come in now.

Excellent job!

Posted: Mon Mar 24, 2008 3:20 pm
by Rookie One.pl
I fixed some of the texture glitches (and broke the lightmaps...). :)
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However, I fixed the lightmaps later on. ;) These come from a later engine build that aready has it resolved:
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Posted: Mon Mar 24, 2008 4:26 pm
by m0d hippY
das screenshots est awesome!

Wielkome!

Posted: Tue Mar 25, 2008 1:04 am
by Kalti
Superb stuff!

Image Image Image Image Image Image

Posted: Tue Mar 25, 2008 5:48 pm
by STORMnl
looks very cool,,,but did i saw quake screen,,lol

Posted: Tue Mar 25, 2008 8:09 pm
by Rookie One.pl
Thanks, guys. :)

Yes you did see the Quake logo, our engine is not self-capable yet.

I've been working on terrain rendering today and got some sloppy results. It's not functional yet, but not bad for a start, especially considering the fact I coded this feature entirely from scratch. Here's a screenshot - the black crap is the terrain, everywhere around it there's the hall of mirrors effect:
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So far there seems to be no performance impact at all, even though the renderer is a brute force one (i.e. it does not try to reduce the triangle count).

Posted: Wed Mar 26, 2008 2:36 am
by 211476
so will this run faster than the original?
I agree, thats very cool indeed. And I love the avatar 211476! Zeppelin FTW!
Thanks

Posted: Wed Mar 26, 2008 8:56 am
by Rookie One.pl
Not necessarily, but it's possible it will. My point was that despite quite a large number of new triangles and vertices being added to the scene the game didn't feel any slower than without the terrain being drawn.

Posted: Thu Mar 27, 2008 6:52 pm
by jv_map
Yay that's looking nice guys -- I'm impressed :) ... quick progress too.

Keep it up! 8-)

Posted: Fri Mar 28, 2008 6:50 pm
by jed
Good work! :D