Help Wanted For large scale battles Mod
Posted: Mon Mar 24, 2008 9:53 pm
Hi all,
after playing a lot of SP maps in mohaa i found there is a lack of climatic battles like having lots of soldiers slog it out over a large battlefield.
there are several battles id like to cover one because i havent seen these battles in a game before or 2. they are so immense it wouldnt be a good large scale battle mod without them. here are a couple of my personal suggestions but id like to have at least 8 battles in total.
1939. invasion of Poland
1940/1941. Defence of France
1944. Carentan
1944. Nijmagen
1945.Battle of the bulge
all of these ar open to quesioning and with enough intrest people can request.
i am looking for some decent mappers/scripters everyone is welcome as long as you will deliver, as a part of a team we will decide the battles to cover.
how these battles will play (objectives)
develop the maps/scripts
final cleanup/maximize performance
alsoif any modelers are interested it would be much appreciated for your help
finally i would like this to be historically accurate i think this adds a bit more depth to the game and makes it more believable
if anyones interested PM me or if you have any suggestions
Thanks
Bromi
after playing a lot of SP maps in mohaa i found there is a lack of climatic battles like having lots of soldiers slog it out over a large battlefield.
there are several battles id like to cover one because i havent seen these battles in a game before or 2. they are so immense it wouldnt be a good large scale battle mod without them. here are a couple of my personal suggestions but id like to have at least 8 battles in total.
1939. invasion of Poland
1940/1941. Defence of France
1944. Carentan
1944. Nijmagen
1945.Battle of the bulge
all of these ar open to quesioning and with enough intrest people can request.
i am looking for some decent mappers/scripters everyone is welcome as long as you will deliver, as a part of a team we will decide the battles to cover.
how these battles will play (objectives)
develop the maps/scripts
final cleanup/maximize performance
alsoif any modelers are interested it would be much appreciated for your help
finally i would like this to be historically accurate i think this adds a bit more depth to the game and makes it more believable
if anyones interested PM me or if you have any suggestions
Thanks
Bromi