Colour codes?
Posted: Thu Mar 27, 2008 10:03 am
We'll have to make a tough choice.
As you may probably know, Quake III has support for colour codes, which can be used to colour your chat text, your nickname, console output etc (WolfWiki, a Wolfenstein Enemy Territory wiki, has a nice article on them). MoHAA doesn't have this functionality.
I we're ever to have compatibility with original MoHAA, we'll have to disable them, at least partially. So here's the question: do we rip them out of the engine altogether or do we allow them for OMoHAA and disable them in MoHAA compatibility mode (e.g. when connecting to a MoHAA server)? The latter would work by decolourizing the player's nickname before it's sent to the server, ignoring the ^ characters in the server messages, etc.
As you may probably know, Quake III has support for colour codes, which can be used to colour your chat text, your nickname, console output etc (WolfWiki, a Wolfenstein Enemy Territory wiki, has a nice article on them). MoHAA doesn't have this functionality.
I we're ever to have compatibility with original MoHAA, we'll have to disable them, at least partially. So here's the question: do we rip them out of the engine altogether or do we allow them for OMoHAA and disable them in MoHAA compatibility mode (e.g. when connecting to a MoHAA server)? The latter would work by decolourizing the player's nickname before it's sent to the server, ignoring the ^ characters in the server messages, etc.