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3dsmax 2008

Posted: Thu Apr 03, 2008 10:31 pm
by Bromi
im guessing there is no way to model in this version of max as i tried the skelout.dle witch didnt wor.

im not to bothered if its not possible it would have been nice tho

thanks

Posted: Fri Apr 04, 2008 1:16 am
by 211476
Hey those plugins are for 3 and 4, I couldnt find either of those on the internet. But I did find v5. I tried th v4 plugin and it worked! Too bad I can't find any TUT on how to use it to make weapons.

Posted: Fri Apr 04, 2008 4:53 pm
by Bromi
v4 worked on 3ds max 2008? i tried but it didn't work i hae seen a tutorial on how to make static objects but none for guns im afraid.

Posted: Fri Apr 04, 2008 6:31 pm
by PKM

Posted: Sat Apr 05, 2008 1:46 am
by 211476
http://www.modtheater.com/forum/showthread.php?t=9280
All that's on that pthread is a whole lotta 404 errors, some lightray3d tuts, and one 3ds max tut but not for MOHAA. I want to see one for MOHAA that shows you every step like adding the bones and putting it into the game

Posted: Sat Apr 05, 2008 8:53 am
by Rookie One.pl
There are none. The creators of the game didn't bother making any, and I don't believe anyone in the modding community can afford 3dsmax.

As simple as that.

Posted: Sat Apr 05, 2008 10:23 pm
by 211476
I bet they did use max to make MOHAA. So I bet if I can find one of their emails I ask them for a TUT. But I bet they won't.
I bet too much

Posted: Sat Apr 05, 2008 10:31 pm
by 211476
I did find this: http://crystalminds.net/page_3dmodels_3dtechnology1.php
They used 3ds Max 6 to model an AK47 into MOHAA. I'm gonna email the creator.

Posted: Sun Apr 06, 2008 7:35 am
by bdbodger
You can use any modeling program the trick is exporting it and then converting it and that is where you are going to have a problem is in the conversion . Lightray3d can import 3ds and other formats and export them in the right format for mohaa . So you can use any program but it is going to be hard to find a converter . Alot of ppl use other programs I use Gmax the lite version of 3dsmax . I have a plugin to export in Quake III md3 format and I use LR3d to convert it for mohaa . Gmax is free but LR3d is not .

Posted: Sun Apr 06, 2008 10:43 pm
by 211476
so if I make a model in MS3D or 3ds Max 5 can I get someone to do the animations, bones, and export to .skd for me? MS3D can export quake 3 Md3. Is the Gmax md3 exporter better than the MS3D version?

Are you working on any project now Bodge? I really need help on my mod

Posted: Mon Apr 07, 2008 12:59 pm
by bdbodger
211476 wrote:so if I make a model in MS3D or 3ds Max 5 can I get someone to do the animations, bones, and export to .skd for me? MS3D can export quake 3 Md3. Is the Gmax md3 exporter better than the MS3D version?

Are you working on any project now Bodge? I really need help on my mod
The quake md3 plugin perseves the parts of the model the "Surfaces" . Other formats like obj or 3ds tend to combine all the surfaces into one solid model you no longer have the detached pieces . The rules for a mohaa model are 24 surfaces max and 1000 texture verts per surface . Usually texture verts are 1:1 with polygon verts . That is the max though and you should keep it a lot lower for better success . Low poly works better ingame . I find importing a 3ds model the first thing you have to do is select all the verts and weld them or each polygon will be a separate polygon and you'll have a lot more verts than you need that will lead to trouble later . The 24 surfaces can be overridden by combining models in the tik such as adding a backpack or the head and hands in most cases but if your doing that then your model is too complex and too high poly . You can download Lightray3D and save the file as a .Ray file but you can't export any formats from LR3D unless you pay for it . If you know someone who has LR3D they can convert/export the model from the .Ray file . Milkshape can export .skb files and it has a 30 day trial . Good for static models . I can't stand Milkspape myself . Lightray3D is actually not a bad program to work with and you don't need any other program but I like to use Gmax it is a lite version of 3dmax and I like using it . You will have to use LR3d for animations I think at least that is the main thing I do with it other than converting .

Posted: Tue Apr 08, 2008 1:21 pm
by Bromi
could someone send me the skd export plugin for lr3d i cant find it i made the model in MAX and exported as 3ds then imorted in lr3d i know need to be able to export it and any resource on animation in lightwave for mohaa would be usefull

Posted: Tue Apr 08, 2008 4:37 pm
by bdbodger
They are on the download page http://www.sxcreations.com/lr3d/lightray3d.php?page=2 it is the third plugin on the plugin list .

Posted: Tue Apr 08, 2008 5:24 pm
by Bromi
thanks a lot for that and thanks for all the help guys! :wink: