feature differences between MoH:AA and Q3/ioQ3 ?
Posted: Wed Apr 16, 2008 12:42 pm
Hi all,
I know this is going to look like a newbie question but I've had to ask:
What are the differences between MoH:AA and Q3/ioQ3, feature-wise?
I saw that you have the .bsp file format support for MoH:AA up and running. I am very impressed about it. What are the differences about .map format in both games?
Regards,
Tam
PS: sorry I cannot claim to be a C/C++ programmer so my help would certainly be limited to supporting you another way.
[edit: added question about .map file format]
I know this is going to look like a newbie question but I've had to ask:
What are the differences between MoH:AA and Q3/ioQ3, feature-wise?
I saw that you have the .bsp file format support for MoH:AA up and running. I am very impressed about it. What are the differences about .map format in both games?
Regards,
Tam
PS: sorry I cannot claim to be a C/C++ programmer so my help would certainly be limited to supporting you another way.
[edit: added question about .map file format]