Free content package?
Posted: Wed Apr 16, 2008 6:44 pm
OK, here's an idea I've been thinking of lately.
First, take look at Open Quartz and OpenArena, get a good idea of what these projects are about. Make sure you do understand what they're about.
I've been getting signals from peeps that they'd like to contribute to the project, but don't have the necessary programming skills. However, they can mod. Why don't we have something along those lines for OpenMoHAA, then? Like, a separate game which only keeps the game logic and mechanics of MoHAA, but is completely free, has totally different textures, menus, maps, models, sounds, scripts, all the content. You know what I mean?
Now that you realize that such a project would require EVERYTHING to be made from scratch. We cannot base our scripts on MoHAA's, we need our own textures, foliage models, everything. Even the state machine (the global/mike_*.st files).
The problem at the moment is the lack of tools. While maps made with the AA Radiant are good to go (the AA Radiant does not have an EULA and is totally unsupported, meaning EA can't claim your work, whereas the Spearhead SDK, and as a consequence its Radiant, has an EULA whose contents I cannot recall, but I'm pretty sure they reserve a right to all mods made with it), there's no freely accessible tool for model and animations creation, which is essential, because we can't use AA's anims either. Plugins for Blender are on the way, though.
So, while our possibilities are currently a tad limited, we could already start some work and expand the scope when tools become available.
As I see it, this shouldn't become a "mod team" in its usual meaning, with some kind of membership and stuff. I think we should adopt a contribution-based scheme, just like OpenArena - you can be a total outsider, but if you make something, you can always contribute it to the project, your content gets in the official pk3s, your name appears in the credits.
One more thing: for various reasons all the content should be licensed either under the GPL (for stuff that has some kind of source files that get translated into a format read by the engine, like maps or models) or the Creative Commons license (for media which doesn't have source files as such - sound samples, etc.). The former being the preferred one.
So, what do you guys think? Do we start this initiative out?
First, take look at Open Quartz and OpenArena, get a good idea of what these projects are about. Make sure you do understand what they're about.
I've been getting signals from peeps that they'd like to contribute to the project, but don't have the necessary programming skills. However, they can mod. Why don't we have something along those lines for OpenMoHAA, then? Like, a separate game which only keeps the game logic and mechanics of MoHAA, but is completely free, has totally different textures, menus, maps, models, sounds, scripts, all the content. You know what I mean?
Now that you realize that such a project would require EVERYTHING to be made from scratch. We cannot base our scripts on MoHAA's, we need our own textures, foliage models, everything. Even the state machine (the global/mike_*.st files).
The problem at the moment is the lack of tools. While maps made with the AA Radiant are good to go (the AA Radiant does not have an EULA and is totally unsupported, meaning EA can't claim your work, whereas the Spearhead SDK, and as a consequence its Radiant, has an EULA whose contents I cannot recall, but I'm pretty sure they reserve a right to all mods made with it), there's no freely accessible tool for model and animations creation, which is essential, because we can't use AA's anims either. Plugins for Blender are on the way, though.
As I see it, this shouldn't become a "mod team" in its usual meaning, with some kind of membership and stuff. I think we should adopt a contribution-based scheme, just like OpenArena - you can be a total outsider, but if you make something, you can always contribute it to the project, your content gets in the official pk3s, your name appears in the credits.
One more thing: for various reasons all the content should be licensed either under the GPL (for stuff that has some kind of source files that get translated into a format read by the engine, like maps or models) or the Creative Commons license (for media which doesn't have source files as such - sound samples, etc.). The former being the preferred one.
So, what do you guys think? Do we start this initiative out?