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Objects through skies

Posted: Fri May 16, 2008 4:33 pm
by Phydeaux
Are there any tricks to prevent seeing objects on the other side of a skybox?

Posted: Sat May 17, 2008 6:58 pm
by PKM
yes, properly create a skybox ?

screenshot because you should not being seeing anything ''through'' a skybox. sounds like your skybox isn't a box but a different shape .

Posted: Sat May 17, 2008 8:19 pm
by Phydeaux
PKM wrote:yes, properly create a skybox ?

screenshot because you should not being seeing anything ''through'' a skybox. sounds like your skybox isn't a box but a different shape .
Ok that's my problem then. I had a tunnel going through one sky box to another :P. I guess I'll have to create one big sky box or a portal or something. Thanks! :D

Posted: Sat May 17, 2008 9:32 pm
by PKM
if you have a tunnel going from one area of the map to another you can just create two square sky boxes .

Image

Posted: Sun May 18, 2008 12:44 am
by neillomax
This is where vis comes in. Fill each area with a different vis brush ( cube).

Select one of them and hit the letter "k". It will automatically point to the other vis brush........I think ...... you'll have to read up on it because it's been a while for me. You can find the data on this site under "all of them" on the front page.

/tutorials.php?category=All
here

Posted: Sun May 18, 2008 7:50 pm
by Phydeaux
PKM wrote:if you have a tunnel going from one area of the map to another you can just create two square sky boxes .
That's what I did, but you have to make a hole in the sky box to get through. I tried it without a tunnel and then with. Apparently, when I do make a hole it makes it so you can see through to the other sky box. Hopefully the vis thing will work :) .

Posted: Mon May 19, 2008 6:41 am
by Phydeaux
neillomax wrote:This is where vis comes in. Fill each area with a different vis brush ( cube).

Select one of them and hit the letter "k". It will automatically point to the other vis brush........I think ...... you'll have to read up on it because it's been a while for me. You can find the data on this site under "all of them" on the front page.

/tutorials.php?category=All
here
Ok. I learned somethings I didn't know before, thanks. It seems kind of dumb to have to create a huge vis brush (or whatever) just because of a hole. I'll try somethings myself, but is there anyway to block the the line of site for the compiler? Maybe texture you can walk through... like water.

Posted: Mon May 19, 2008 8:40 am
by neillomax
Remember, it's ben a while for me so........ if you use nodraw for your caulk and you select a texture,for the outside faces, I think if you hit the "s" key it will bring up the surface something or other . In one of the boxes you can put a check mark under not solid. You'll have to experiment with it a little. I'm not sure but I think there were some textures that wouldn't work. Didn't mess with that walk through wall stuff....... only twice I think......... and it is possible.

Posted: Tue May 20, 2008 4:17 pm
by Phydeaux
I fixed it with a hint brush. :D Thanks for the help.