Error trying to open my first map
Posted: Sat May 24, 2008 2:01 pm
Hi all,
I'm new here, trying to make a map for mohaa. I've made several maps for wolfenstein ET so I understand the radiant, bsp-compiling and so on. It's almost the same, based on the quake-engine. But now the problem:
I have a .map-file called new.map it's in the right folder.
I compiled it with this commandline in a .bat-file:
I recognized that it won't find the q3map if the map ea games wasn't changed to ea_games. So the folder is called ea_games.
The .map-file contains a info_player_start and a box made of caulk (no light).
The compile works fine I think. I shall show you the compiling process:
I't creates a .bsp, .prt, and a .vis file in my maps directory.
Now if I start up MoHaa and open the console and type "devmap new"
It can find the map but I get an error when it's loading:
(image only aviable when I'm online)

I hope someone can help me out of this.
Greetz, Wezelkrozum.
(EDIT:)
I've found an other error. It says: Can't find new.min
I'm new here, trying to make a map for mohaa. I've made several maps for wolfenstein ET so I understand the radiant, bsp-compiling and so on. It's almost the same, based on the quake-engine. But now the problem:
I have a .map-file called new.map it's in the right folder.
I compiled it with this commandline in a .bat-file:
Code: Select all
"C:\PROGRA~1\EA_GAMES\MOHAA\MOHAATools\Q3map.exe" -gamedir C:\PROGRA~1\EA_GAMES\MOHAA C:\PROGRA~1\EA_GAMES\MOHAA\main\maps\new.map
"C:\PROGRA~1\EA_GAMES\MOHAA\MOHAATools\Q3map.exe" -vis -gamedir C:\PROGRA~1\EA_GAMES\MOHAA C:\PROGRA~1\EA_GAMES\MOHAA\main\maps\new.map
"C:\PROGRA~1\EA_GAMES\MOHAA\MOHAATools\MOHlight.exe" -gamedir C:\PROGRA~1\EA_GAMES\MOHAA C:\PROGRA~1\EA_GAMES\MOHAA\main\maps\new.map
pause
The .map-file contains a info_player_start and a box made of caulk (no light).
The compile works fine I think. I shall show you the compiling process:
Code: Select all
C:\Program Files\EA_GAMES\MOHAA\main\maps>"C:\PROGRA~1\EA_GAMES\MOHAA\MOHAATools
\Q3map.exe" -gamedir C:\PROGRA~1\EA_GAMES\MOHAA C:\PROGRA~1\EA_GAMES\MOHAA\main
\maps\new.map
---- q3map ----
----- FS_Startup -----
----------------------
18389 files in pk3 files
writing C:\PROGRA~1\EA_GAMES\MOHAA\main\maps\new.prt
(0.00) seconds.
0.0% fewer faces -- 6 faces from 6 (0 removed)
Writing C:\PROGRA~1\EA_GAMES\MOHAA\main\maps\new.bsp
Writing C:\PROGRA~1\EA_GAMES\MOHAA\main\maps\new.vis
0 seconds elapsed
C:\Program Files\EA_GAMES\MOHAA\main\maps>"C:\PROGRA~1\EA_GAMES\MOHAA\MOHAATools
\Q3map.exe" -vis -gamedir C:\PROGRA~1\EA_GAMES\MOHAA C:\PROGRA~1\EA_GAMES\MOHAA
\main\maps\new.map
---- vis ----
----- FS_Startup -----
----------------------
18389 files in pk3 files
reading C:\PROGRA~1\EA_GAMES\MOHAA\main\maps\new.bsp
vis_derived = 0
reading C:\PROGRA~1\EA_GAMES\MOHAA\main\maps\new.prt
4 portalclusters
4 numportals
16 numfaces
visdatasize:40
(0.00) seconds.
(0.00) seconds.
creating leaf vis...
Average clusters visible: 4
writing C:\PROGRA~1\EA_GAMES\MOHAA\main\maps\new.bsp
writing C:\PROGRA~1\EA_GAMES\MOHAA\main\maps\new.vis
0.0 seconds elapsed
C:\Program Files\EA_GAMES\MOHAA\main\maps>"C:\PROGRA~1\EA_GAMES\MOHAA\MOHAATools
\MOHlight.exe" -gamedir C:\PROGRA~1\EA_GAMES\MOHAA C:\PROGRA~1\EA_GAMES\MOHAA\m
ain\maps\new.map
======== MOHlight Version 1.48 ========
----- FS_Startup -----
----------------------
18389 files in pk3 files
reading C:\PROGRA~1\EA_GAMES\MOHAA\main\maps\new.bsp
reading C:\PROGRA~1\EA_GAMES\MOHAA\main\maps\new.vis
====== Initial Lighting ======
0 light emitting surfaces
(0.01) seconds.
====== Radiosity Lighting ======
(0.01) seconds.
(0.01) seconds.
(0.08) seconds.
(0.00) seconds.
(0.00) seconds.
(0.00) seconds.
(0.00) seconds.
(0.00) seconds.
(0.00) seconds.
(0.00) seconds.
(0.00) seconds.
(0.00) seconds.
(0.00) seconds.
(0.00) seconds.
(0.00) seconds.
(0.00) seconds.
(0.00) seconds.
(0.00) seconds.
(0.01) seconds.
(0.00) seconds.
(0.00) seconds.
====== Calc Static Models ======
Total Models Lit: 0
Total Vertecies Lit: 0
Total Vertecies that were in Solid Leafs: 0
Data Size: 0 bytes
====== Calc Light & Diffuse Grids ======
(0.03) seconds.
(0.03) seconds.
====== Compress Light & Diffuse Grids ======
====== Final Lightmap Assembly ======
(0.00) seconds.
====== Entity Lighting Lights ======
====== Write Out BSP File ======
writing C:\PROGRA~1\EA_GAMES\MOHAA\main\maps\new.bsp
1 seconds elapsed
C:\Program Files\EA_GAMES\MOHAA\main\maps>pause
Druk op een toets om door te gaan. . .
Now if I start up MoHaa and open the console and type "devmap new"
It can find the map but I get an error when it's loading:
(image only aviable when I'm online)

I hope someone can help me out of this.
Greetz, Wezelkrozum.
(EDIT:)
I've found an other error. It says: Can't find new.min