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Compiling Radiosity lightning takes couple minutes.

Posted: Sun May 25, 2008 6:25 am
by Wezelkrozum
In the parth Radiosity Lighting of my map there were 4 times parts which takes around the 50 seconds to compile.
Does somebody have a solution for this problem so it goes faster?
When I place a info_player_start this problem shows up. When I don't have any entity this problem doesn't show up.

Posted: Wed Aug 27, 2008 12:50 am
by Stalker
It's not a problem. Just wait a few minutes and it will be done.

Posted: Wed Aug 27, 2008 12:06 pm
by Rookie One.pl
You are actually lucky to have it compile for a couple of minutes only. There have been maps which took days (sic!) to compile.

Posted: Thu Aug 28, 2008 7:46 am
by jv_map
Nevertheless, it may be sensible to compile (light) with -bounce 0. That will skip the radiosity part. Usually the lighting barely deteriorates with this flag, but the time saving can be substantial.

Posted: Sat Aug 30, 2008 12:07 am
by Imagination
jv_map wrote:Nevertheless, it may be sensible to compile (light) with -bounce 0. That will skip the radiosity part. Usually the lighting barely deteriorates with this flag, but the time saving can be substantial.
Absolutely correct, very little difference/improvement worthy of the time.

PS... Hi all the peeps that remember me under this or any other name :roll:
Good to see that there is still a few people with optimism for this old clasic.

Posted: Sat Aug 30, 2008 8:54 am
by jv_map
Don't worry, most are not so forgettable :)

Still remember saying 'hax!' (and being convinced of the fact) when you owned me with rifle-only FT :oops: