I'm re-posting it here, it's a copy of modtheater's post, so you don't have to re-read it.
Hope you like it
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Finally I'll contribute with something. So here's the thing:
* You've to set your nextmap with the cvar that will be executed, for example:
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set nextmap x1 // I've always wanted to use that :)
set x1 "set g_extgametype ftobj; set fraglimit 7; gamemap obj/obj_team2"
// if you want to use map, the you MUST set g_gametype 4 FIRSTWell, this has many uses, my favourite is that you can finally follow the mixed-types-vstr.cfg that comes with Mefy's Ext-gametypes. I felt like an idiot when I tried that and didn't worked. When I read the instructions, what was good, I discovered why
Now, take this, Ext-gametypes!
I'm going to upload two different packages, Linux and Windows. Linux was fully tested ~5 days @ my server with 22 ppl on.
Windows, I'm not sure, ppl I sent it said there was some strange behaviour when nextmap isn't set at all.
I know many ppl use already edited binaries so if you want to have the same function you just have to edit your files:
ORIGINAL:
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67 61 6d 65 6d 61 70 20 22 25 73 22 0a
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76 73 74 72 20 22 25 73 22 0a 00 00 00FINALLY:
http://files.filefront.com/gamex86zip/; ... einfo.html
http://files.filefront.com/fgamededzip/ ... einfo.html