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1lynx1
Warrant Officer
Posts: 141 Joined: Sun Jun 29, 2008 9:07 am
Location: United Kingdom
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by 1lynx1 » Mon Jul 07, 2008 9:24 pm
Hello I Have Came up With A Brilliant Idea But I Cant Find the Texture On The Map "Gewitter" On Breaktrogh And Spearhead That Sort Of Camp Net Texture On Axis Side Can Anyone Find ME It And Give Me the Directory And What Pak File It Is In
Much Appreciated
Thanks, Lynx
P.S - Hope You Can Help
neillomax
Lieutenant General
Posts: 880 Joined: Thu Jun 23, 2005 6:57 am
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by neillomax » Tue Jul 08, 2008 12:20 am
I'm only guessing here but it might be under textures/misc outside.
It's not in a pak file but in radiant itself.
forgot....... when you use it, use the no draw texture for your base. when texturing the brush goto cntl/shift/lmb and only texture one side.
then use player clip to keep people but not objects ( bullets/grenades ) from going through it.
211476
Captain
Posts: 273 Joined: Fri Feb 29, 2008 2:20 am
Location: Arizona, USA
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by 211476 » Tue Jul 08, 2008 1:21 am
Use this texture guide
http://moh.teasarspalace.com/
I f you are mapping for MOHAA you might not find it since MOHRadiant doesn't look through the expansion PK3s, you might have to rip them out.
Gold
First Lieutenant
Posts: 176 Joined: Sun Sep 28, 2003 8:10 pm
Post
by Gold » Tue Jul 08, 2008 3:13 am
ya guys are partially correct...it is in textures\misc_outside..its not in the expantions thou but aa...its located in Pak2.pk3...look for netting.tga..heres the shader info for it.
textures/misc_outside/nettingtest
{
qer_editorimage textures/misc_outside/netting.tga
qer_keyword special
qer_keyword masked
surfaceparm carpet
surfaceparm fence
surfaceparm alphashadow
cull none
nopicmip
{
map textures/misc_outside/netting.tga
depthWrite
alphaFunc GE128
nextbundle
map $lightmap
}
}
1lynx1
Warrant Officer
Posts: 141 Joined: Sun Jun 29, 2008 9:07 am
Location: United Kingdom
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by 1lynx1 » Tue Jul 08, 2008 3:12 pm
Thanks Gold And The Rest That IS Where It IS Gold And It Works Thanks